game
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@@ -85,7 +85,7 @@ public class GomokuGame {
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}
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GomokuGame g = new GomokuGame(false);// metre true ou fals si in veut l'affichage ou non
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g.board = new GomokuBoard(sizeX, sizeY);
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g.board.get(sizeX / 2, sizeY / 2).setState(Color.BLACK);
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g.board.get(0, 0).setState(Color.BLACK);
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g.player1 = new Human("un", Color.WHITE, nbToken);
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g.player2 = new GomokuAI("deux", Color.BLACK, nbToken - 1);
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System.out.println(g.board);
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@@ -146,6 +146,7 @@ public class GomokuGame {
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}
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System.out.println(board.countMax(board.countAlignedCells(currentPlay)));
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if (NB_CELL_PLAY <= board.countMax(board.countAlignedCells(currentPlay))) {
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System.out.println("Le joueur " + this.currentPlayer + "a gagné !");
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// this.renderer.updateStatus("Le joueur " + this.currentPlayer + "a gagné !");
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return;
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}
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