IA niveau 3
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@@ -1,7 +1,7 @@
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import java.util.HashMap;
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import java.util.List;
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import java.util.List;
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import java.util.Map;
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import java.util.Map;
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import java.util.Random;
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import java.util.Random;
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import java.util.HashMap;
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public class GomokuAI extends Player {
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public class GomokuAI extends Player {
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@@ -56,6 +56,7 @@ public class GomokuAI extends Player {
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}
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}
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}
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}
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break;
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break;
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case 2:
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case 2:
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Map<GomokuCell, Integer> map2 = GetCellPoint(board, this.color);
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Map<GomokuCell, Integer> map2 = GetCellPoint(board, this.color);
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Color other = null;
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Color other = null;
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@@ -76,9 +77,10 @@ public class GomokuAI extends Player {
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}
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}
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for (Map.Entry<GomokuCell, Integer> entry : map3.entrySet()) {
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for (Map.Entry<GomokuCell, Integer> entry : map3.entrySet()) {
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if (entry.getValue() > max3) {
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if (entry.getValue() > max3 && max2 < entry.getValue()) {
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max3 = entry.getValue();
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max3 = entry.getValue();
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playCell = entry.getKey();
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playCell = entry.getKey();
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System.out.println("ia a fait un coup pour elle");
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}
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}
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}
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}
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@@ -99,7 +101,7 @@ public class GomokuAI extends Player {
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* @return the Map of all Cell playable, and their point.
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* @return the Map of all Cell playable, and their point.
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*/
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*/
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public Map<GomokuCell, Integer> GetCellPoint(GomokuBoard board, Color color) {
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public Map<GomokuCell, Integer> GetCellPoint(GomokuBoard board, Color color) {
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// Prout
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List<GomokuCell> playableCell = board.getPlayableCells();
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List<GomokuCell> playableCell = board.getPlayableCells();
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Map<GomokuCell, Integer> map = new HashMap<>();
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Map<GomokuCell, Integer> map = new HashMap<>();
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@@ -5,7 +5,6 @@ import java.io.IOException;
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import java.nio.file.Files;
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import java.nio.file.Files;
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import java.nio.file.Path;
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import java.nio.file.Path;
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import java.util.Random;
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import java.util.Random;
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import java.util.Random;
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public class GomokuGame {
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public class GomokuGame {
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