Merge branch 'master' of gitlab.isima.fr:audorival/gomoku
This commit is contained in:
@@ -13,8 +13,9 @@ public class GomokuAI extends Player {
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* @param name The name of the player.
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* @param color The color of the player.
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*/
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public GomokuAI(String name, Color color, int tokens) {
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public GomokuAI(String name, Color color, int tokens, int difficulty) {
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super(name, color, tokens);
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this.difficulty = difficulty;
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}
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/**
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@@ -1,10 +1,11 @@
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import java.io.BufferedReader;
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import java.io.BufferedWriter;
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import java.io.IOException;
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import java.nio.file.Files;
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import java.nio.file.Path;
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import java.util.Random;
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import java.io.BufferedReader;
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import java.util.Random;
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public class GomokuGame {
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@@ -20,15 +21,36 @@ public class GomokuGame {
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private GomokuBoard board;
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private GomokuRenderer renderer;
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private boolean playRenderer = true;
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Color colorP1;
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int currentPlayerInt;
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Coordinate cellCoor = null;
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GomokuGame(boolean renderer) {
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this.playRenderer = renderer;
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GomokuGame(int nbToken, int jtToWin, int x, int y, boolean pvp, int difficulty) {
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Random r = new Random();
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this.renderer = new ConsoleRenderer();
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this.NB_CELL_PLAY = jtToWin;
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this.renderer.init(this);
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this.board = new GomokuBoard(x, y);
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this.board.get(x / 2, y / 2).setState(Color.BLACK);
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if (r.nextInt() % 2 == 0) {
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this.player1 = new Human("Premier joueur", Color.WHITE, nbToken);
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if (pvp) {
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this.player2 = new Human("Deuxieme joueur", Color.WHITE, nbToken);
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}
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this.player2 = new GomokuAI("deux", Color.BLACK, nbToken - 1, difficulty);
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} else {
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this.player2 = new Human("Premier joueur", Color.WHITE, nbToken);
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if (pvp) {
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this.player1 = new Human("Deuxieme joueur", Color.WHITE, nbToken);
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}
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this.player1 = new GomokuAI("deux", Color.BLACK, nbToken - 1, difficulty);
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}
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}
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public static void main(String[] args) {
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@@ -37,7 +59,8 @@ public class GomokuGame {
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int sizeY = 15;
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int nbToken = 50;
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int nbJetonsAligne = 5;
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boolean renderer = false;
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int difficulty = 2;
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boolean pvp = true;
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String path_a_load = "";
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for (int i = 0; i < args.length; i++) {
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@@ -47,33 +70,55 @@ public class GomokuGame {
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path_a_load = args[++i];
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}
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break;
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case "--pvp":
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pvp = true;
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break;
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case "--size":
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if (i + 2 < args.length) {
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try {
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sizeX = Integer.parseInt(args[++i]);
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sizeY = Integer.parseInt(args[++i]);
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} catch (Exception e) {
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System.out.println("Arguments de --size invalides, config par défaut a été appliquée.");
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}
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}
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break;
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case "--nbToken":
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if (i + 1 < args.length) {
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try {
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nbToken = Integer.parseInt(args[++i]);
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} catch (Exception e) {
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System.out.println("Argument de --nbToken invalide, config par défaut a été appliquée.");
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}
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}
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break;
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case "--difficulty":
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if (i + 1 < args.length) {
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try {
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difficulty = Integer.parseInt(args[++i]);
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if (difficulty > 3 || difficulty < 1) {
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System.out.println(
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"Argument de --difficluty invalide, config par défaut a été appliquée.");
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difficulty = 2;
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}
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} catch (Exception e) {
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System.out.println("Argument de --difficluty invalide, config par défaut a été appliquée.");
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}
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}
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break;
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case "--nbTokenToWin":
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if (i + 1 < args.length) {
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try {
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nbJetonsAligne = Integer.parseInt(args[++i]);
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}
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break;
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case "--renderer":
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if (i + 1 < args.length) {
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String bool = args[++i];
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if (bool == "true") {
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renderer = true;
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} else {
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renderer = false;
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} catch (Exception e) {
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System.out
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.println("Argument de --nbTokenToWin invalide, config par défaut a été appliquée.");
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}
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}
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break;
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@@ -87,51 +132,11 @@ public class GomokuGame {
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System.out.println("Board is too small !");
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return;
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}
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GomokuGame g = new GomokuGame(false);// metre true ou fals si in veut l'affichage ou non
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g.renderer = new ConsoleRenderer();
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g.NB_CELL_PLAY = nbJetonsAligne;
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g.renderer.init(g);
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g.board = new GomokuBoard(sizeX, sizeY);
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g.board.get(sizeX / 2, sizeY / 2).setState(Color.BLACK);
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g.player1 = new Human("un", Color.WHITE, nbToken);
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g.player2 = new GomokuAI("deux", Color.BLACK, nbToken - 1);
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// System.out.println(g.board);
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// g.renderer.update();
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GomokuGame g = new GomokuGame(nbToken, nbJetonsAligne, sizeX, sizeY, pvp, difficulty);
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g.startGame();
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}
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/**
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* This method init the game with these parameters.
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*
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* @param bot If the player want to play with a bot it's true.
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* @param name1 Name of player one.
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* @param name2 Name of player two.
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* @param tokens Number of tokens for each player.
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*/
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public void newGame(boolean bot, String name1, String name2, int tokens) {
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Color[] possible = { Color.WHITE, Color.BLACK };
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int rnd = new Random().nextInt(possible.length);
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Color colorPlayer1 = possible[rnd];
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Color colorPlayer2 = colorPlayer1.inverse();
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this.player1 = new Human(name1, colorPlayer1, tokens);
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if (bot) {
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this.player2 = new GomokuAI(name2, colorPlayer2, tokens);
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} else {
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this.player2 = new Human(name2, colorPlayer2, tokens);
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}
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this.board = new GomokuBoard(15, 15);
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this.colorP1 = colorPlayer1;
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currentPlayer = this.player1.color == Color.WHITE ? this.player1 : this.player2;
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this.currentPlayerInt = this.player1.color == Color.WHITE ? 1 : 2;
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}
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/**
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* This method is the main loop of the game
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*/
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@@ -179,26 +184,8 @@ public class GomokuGame {
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*/
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public GomokuCell play(Player player) {
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GomokuCell cellToPlay = null;
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if (this.playRenderer) { // If we play the game with the renderer.
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while (this.cellCoor == null) {
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try {
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wait(16);
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} catch (InterruptedException e) {
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this.save(null);
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System.out.println(e);
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}
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}
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cellToPlay = this.board.get(this.cellCoor);
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if (cellToPlay == null || !cellToPlay.isPlayable()) { // If the cell is not playable we return null to not
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// play.
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return null;
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}
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cellToPlay.setState(player.color);
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this.cellCoor = null;
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} else {
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cellToPlay = player.chooseMove(this.board);
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cellToPlay.setState(player.color);
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}
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return cellToPlay;
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}
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