main
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@@ -11,7 +11,7 @@ public class GomokuGame {
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public static final int DEFAULT_BOARD_WIDTH = 15; // largeur du plateau
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public static final int DEFAULT_BOARD_HEIGHT = 15; // hauteur du plateau
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public static final int DEFAULT_TOKENS_COUNT = 60; // nb de jetons
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public static final int NB_CELL_PLAY = 5; // nb de jetons
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public int NB_CELL_PLAY = 5; // nb de jetons
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private Player player1;
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private Player player2;
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@@ -83,14 +83,19 @@ public class GomokuGame {
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break;
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}
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}
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if (sizeY < 3 || sizeX < 3) {
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System.out.println("Board is too small !");
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return;
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}
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GomokuGame g = new GomokuGame(false);// metre true ou fals si in veut l'affichage ou non
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g.renderer = new ConsoleRenderer();
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g.NB_CELL_PLAY = nbJetonsAligne;
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g.renderer.init(g);
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g.board = new GomokuBoard(sizeX, sizeY);
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g.board.get(sizeX / 2, sizeY / 2).setState(Color.BLACK);
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g.player1 = new Human("un", Color.WHITE, nbToken);
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g.player2 = new GomokuAI("deux", Color.BLACK, nbToken - 1);
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//System.out.println(g.board);
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// System.out.println(g.board);
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// g.renderer.update();
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g.startGame();
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@@ -156,7 +161,7 @@ public class GomokuGame {
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this.currentPlayer.tokens -= 1;
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this.currentPlayer = this.nextPlayer();
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renderer.update();
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//System.out.println(this.board);
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// System.out.println(this.board);
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}
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// this.renderer.updateStatus("Match nul, il ne reste plus de jeton.");
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