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71
src/main.c
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71
src/main.c
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#include "utils.h"
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#include <SDL2/SDL.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#define SEED (42)
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#define WIDTH (800)
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#define HEIGHT (600)
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t_flags process_args(int argc, char **argv) {
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t_flags output_flags = {0};
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if (argc <= 1)
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return output_flags;
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if (argv[1][0] != '-')
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return output_flags;
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char *flags = argv[1];
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int i = 1;
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char c = flags[i];
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while (c) {
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if (c == 'g')
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output_flags.graphical = 1;
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if (c == 'm')
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output_flags.multithread = 1;
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if (c == 'o')
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output_flags.opti = 1;
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c = flags[++i];
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}
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return output_flags;
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}
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int main(int argc, char *argv[]) {
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t_flags flags = process_args(argc, argv);
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if (flags.graphical) {
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srand(SEED);
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SDL_Init(SDL_INIT_VIDEO);
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SDL_Window *win = SDL_CreateWindow("pixels", 0, 0, WIDTH, HEIGHT, 0);
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SDL_Renderer *ren = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED);
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SDL_Texture *tex =
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SDL_CreateTexture(ren, SDL_PIXELFORMAT_ARGB8888,
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SDL_TEXTUREACCESS_STREAMING, WIDTH, HEIGHT);
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uint32_t pixels[HEIGHT][WIDTH];
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for (int y = 0; y < HEIGHT; y++)
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for (int x = 0; x < WIDTH; x++)
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pixels[y][x] = 0xFFFFFF00;
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int running = 1;
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SDL_Event e;
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while (running) {
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while (SDL_PollEvent(&e))
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if (e.type == SDL_QUIT)
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running = 0;
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// Envoie la matrice à la texture
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SDL_UpdateTexture(tex, NULL, pixels, WIDTH * sizeof(uint32_t));
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SDL_RenderClear(ren);
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SDL_RenderCopy(ren, tex, NULL, NULL);
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SDL_RenderPresent(ren);
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}
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SDL_DestroyTexture(tex);
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SDL_DestroyRenderer(ren);
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SDL_DestroyWindow(win);
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SDL_Quit();
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}
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return EXIT_SUCCESS;
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}
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12
src/utils.h
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12
src/utils.h
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#ifndef UTILS_H
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#define UTILS_H
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typedef struct {
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int graphical;
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int multithread;
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int opti;
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} t_flags;
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t_flags process_args(int argc, char *argv[]);
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#endif // !UTILS_H
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