This commit is contained in:
2026-05-26 09:07:23 +02:00
parent 638eb5f381
commit b49d9c6ac7
2 changed files with 140 additions and 131 deletions

View File

@@ -7,75 +7,75 @@ const int directions[8][2] = {{-1, -1}, {-1, 0}, {-1, 1}, {0, -1},
const uint32_t colors[2] = {BLACK, WHITE}; const uint32_t colors[2] = {BLACK, WHITE};
Board init_board(size_t width, size_t height, int random) { Board init_board(size_t width, size_t height, int random) {
Board board = {NULL, width, height}; Board board = {NULL, width, height};
board.pixels = malloc(height * sizeof(uint32_t *)); board.pixels = malloc(height * sizeof(uint32_t*));
for (size_t y = 0; y < height; y++) { for (size_t y = 0; y < height; y++) {
board.pixels[y] = malloc(width * sizeof(uint32_t));
board.pixels[y] = malloc(width * sizeof(uint32_t)); for (size_t x = 0; x < width; x++) {
for (size_t x = 0; x < width; x++) { if (random)
if (random) board.pixels[y][x] = colors[rand() % 2];
board.pixels[y][x] = colors[rand() % 2]; else
else board.pixels[y][x] = BLACK;
board.pixels[y][x] = BLACK; }
} }
} return board;
return board;
} }
void free_board(Board board) { void free_board(Board board) {
for (size_t y = 0; y < board.height; y++) for (size_t y = 0; y < board.height; y++)
free(board.pixels[y]); free(board.pixels[y]);
free(board.pixels); free(board.pixels);
} }
Board copy_board(Board board) { Board copy_board(Board board) {
Board copy = init_board(board.width, board.height, 0); Board copy = init_board(board.width, board.height, 0);
for (size_t x = 0; x < board.width; x++) { for (size_t x = 0; x < board.width; x++) {
for (size_t y = 0; y < board.height; y++) { for (size_t y = 0; y < board.height; y++) {
copy.pixels[y][x] = board.pixels[y][x]; copy.pixels[y][x] = board.pixels[y][x];
}
} }
} return copy;
return copy;
} }
void display_board(Board board) { void display_board(Board board) {
for (size_t y = 0; y < board.height; y++) { for (size_t y = 0; y < board.height; y++) {
for (size_t x = 0; x < board.width; x++) { for (size_t x = 0; x < board.width; x++) {
printf("%c", board.pixels[y][x] == BLACK ? ' ' : 'X'); printf("%c", board.pixels[y][x] == BLACK ? ' ' : 'X');
}
puts("");
} }
puts("");
}
} }
int count_adjacent(Board board, size_t x, size_t y) { int count_adjacent(Board board, size_t x, size_t y) {
size_t i; size_t i;
int w, h; int w, h;
uint8_t count = 0; uint8_t count = 0;
for (i = 0; i < 8; i++) { for (i = 0; i < 8; i++) {
w = x + directions[i][1]; w = (int)x + directions[i][0];
h = y + directions[i][0]; h = (int)y + directions[i][1];
if (!((w < 0 || w >= (int)board.width) || if (!((w < 0 || w >= (int)board.width) ||
(h < 0 || h >= (int)board.height))) (h < 0 || h >= (int)board.height)))
if (board.pixels[h][w] == WHITE) if (board.pixels[h][w] == WHITE)
count++; count++;
} }
return count; return count;
} }
Board process_game(Board board) { Board process_game(Board board) {
Board new_board = copy_board(board); Board new_board = copy_board(board);
size_t x, y; size_t x, y;
uint8_t count = 0; uint8_t count = 0;
for (y = 0; y < board.height; y++) { for (y = 0; y < board.height; y++) {
for (x = 0; x < board.width; x++) { for (x = 0; x < board.width; x++) {
count = count_adjacent(board, x, y); count = count_adjacent(board, x, y);
if (board.pixels[y][x] == BLACK && count == 3) { if (board.pixels[y][x] == BLACK && count == 3) {
new_board.pixels[y][x] = WHITE; new_board.pixels[y][x] = WHITE;
} else if (board.pixels[y][x] == WHITE && count != 2 && count != 3) { } else if (board.pixels[y][x] == WHITE && count != 2 &&
new_board.pixels[y][x] = BLACK; count != 3) {
} new_board.pixels[y][x] = BLACK;
}
}
} }
} free_board(board);
free_board(board); return new_board;
return new_board;
} }

View File

@@ -1,92 +1,101 @@
#include "game_core.h"
#include "utils.h"
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include <stdint.h> #include <stdint.h>
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include <time.h> #include <time.h>
#include "game_core.h"
#include "utils.h"
#define SEED (5) #define SEED (5)
#define WIDTH (800) #define WIDTH (800)
#define HEIGHT (600) #define HEIGHT (600)
#define SIM_WIDTH (10) #define SIM_WIDTH (800)
#define SIM_HEIGHT (10) #define SIM_HEIGHT (600)
t_flags process_args(int argc, char **argv) { t_flags process_args(int argc, char** argv) {
t_flags output_flags = {0}; t_flags output_flags = {0};
if (argc <= 1) if (argc <= 1)
return output_flags; return output_flags;
if (argv[1][0] != '-') if (argv[1][0] != '-')
return output_flags; return output_flags;
char *flags = argv[1]; char* flags = argv[1];
int i = 1; int i = 1;
char c = flags[i]; char c = flags[i];
while (c) { while (c) {
if (c == 'g') if (c == 'g')
output_flags.graphical = 1; output_flags.graphical = 1;
if (c == 'm') if (c == 'm')
output_flags.multithread = 1; output_flags.multithread = 1;
if (c == 'o') if (c == 'o')
output_flags.opti = 1; output_flags.opti = 1;
c = flags[++i]; c = flags[++i];
}
return output_flags;
}
int main(int argc, char *argv[]) {
t_flags flags = process_args(argc, argv);
srand(time(NULL));
if (flags.graphical) {
Board b = init_board(WIDTH, HEIGHT, 1);
SDL_Init(SDL_INIT_VIDEO);
SDL_Window *win = SDL_CreateWindow("pixels", 0, 0, WIDTH, HEIGHT, 0);
SDL_Renderer *ren = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED);
SDL_Texture *tex =
SDL_CreateTexture(ren, SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING, SIM_WIDTH, SIM_HEIGHT);
uint32_t pixels[HEIGHT][WIDTH];
int running = 1;
SDL_Event e;
while (running) {
while (SDL_PollEvent(&e))
if (e.type == SDL_QUIT)
running = 0;
// Envoie la matrice à la texture
uint32_t flat[HEIGHT * WIDTH];
for (size_t y = 0; y < HEIGHT; y++)
for (size_t x = 0; x < WIDTH; x++)
flat[y * WIDTH + x] = b.pixels[y][x];
SDL_Rect dst = {0, 0, WIDTH, HEIGHT};
SDL_UpdateTexture(tex, NULL, flat, SIM_WIDTH * sizeof(uint32_t));
SDL_RenderClear(ren);
SDL_RenderCopy(ren, tex, NULL, &dst);
SDL_RenderPresent(ren);
b = process_game(b);
SDL_Delay(500);
} }
SDL_DestroyTexture(tex); return output_flags;
SDL_DestroyRenderer(ren); }
SDL_DestroyWindow(win);
SDL_Quit(); int main(int argc, char* argv[]) {
free_board(b); t_flags flags = process_args(argc, argv);
srand(time(NULL));
} else {
if (flags.graphical) {
Board b = init_board(SIM_WIDTH, SIM_HEIGHT, 1); Board b = init_board(SIM_WIDTH, SIM_HEIGHT, 1);
display_board(b);
puts("----------"); SDL_Init(SDL_INIT_VIDEO);
b = process_game(b);
display_board(b); SDL_Window* win = SDL_CreateWindow("pixels", 0, 0, WIDTH, HEIGHT, 0);
free_board(b); SDL_Renderer* ren =
} SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED);
return EXIT_SUCCESS; SDL_Texture* tex = SDL_CreateTexture(ren, SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING,
SIM_WIDTH, SIM_HEIGHT);
int running = 1;
SDL_Event e;
while (running) {
while (SDL_PollEvent(&e))
if (e.type == SDL_QUIT)
running = 0;
uint32_t flat[SIM_HEIGHT * SIM_WIDTH];
for (size_t y = 0; y < SIM_HEIGHT; y++)
for (size_t x = 0; x < SIM_WIDTH; x++)
flat[y * SIM_WIDTH + x] = b.pixels[y][x];
SDL_Rect dst = {0, 0, WIDTH, HEIGHT};
SDL_UpdateTexture(tex, NULL, flat, SIM_WIDTH * sizeof(uint32_t));
SDL_RenderClear(ren);
SDL_RenderCopy(ren, tex, NULL, &dst);
SDL_RenderPresent(ren);
b = process_game(b);
SDL_Delay(50);
}
SDL_DestroyTexture(tex);
SDL_DestroyRenderer(ren);
SDL_DestroyWindow(win);
SDL_Quit();
free_board(b);
} else {
Board b = init_board(6, 6, 0);
b.pixels[0][1] = WHITE;
b.pixels[1][2] = WHITE;
b.pixels[2][0] = WHITE;
b.pixels[2][1] = WHITE;
b.pixels[2][2] = WHITE;
display_board(b);
puts("----------");
b = process_game(b);
display_board(b);
puts("----------");
b = process_game(b);
display_board(b);
puts("----------");
b = process_game(b);
display_board(b);
free_board(b);
}
return EXIT_SUCCESS;
} }