fix bug
This commit is contained in:
@@ -10,7 +10,6 @@ Board init_board(size_t width, size_t height, int random) {
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Board board = {NULL, width, height};
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Board board = {NULL, width, height};
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board.pixels = malloc(height * sizeof(uint32_t*));
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board.pixels = malloc(height * sizeof(uint32_t*));
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for (size_t y = 0; y < height; y++) {
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for (size_t y = 0; y < height; y++) {
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board.pixels[y] = malloc(width * sizeof(uint32_t));
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board.pixels[y] = malloc(width * sizeof(uint32_t));
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for (size_t x = 0; x < width; x++) {
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for (size_t x = 0; x < width; x++) {
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if (random)
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if (random)
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@@ -52,8 +51,8 @@ int count_adjacent(Board board, size_t x, size_t y) {
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int w, h;
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int w, h;
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uint8_t count = 0;
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uint8_t count = 0;
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for (i = 0; i < 8; i++) {
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for (i = 0; i < 8; i++) {
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w = x + directions[i][1];
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w = (int)x + directions[i][0];
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h = y + directions[i][0];
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h = (int)y + directions[i][1];
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if (!((w < 0 || w >= (int)board.width) ||
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if (!((w < 0 || w >= (int)board.width) ||
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(h < 0 || h >= (int)board.height)))
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(h < 0 || h >= (int)board.height)))
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if (board.pixels[h][w] == WHITE)
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if (board.pixels[h][w] == WHITE)
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@@ -71,7 +70,8 @@ Board process_game(Board board) {
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count = count_adjacent(board, x, y);
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count = count_adjacent(board, x, y);
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if (board.pixels[y][x] == BLACK && count == 3) {
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if (board.pixels[y][x] == BLACK && count == 3) {
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new_board.pixels[y][x] = WHITE;
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new_board.pixels[y][x] = WHITE;
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} else if (board.pixels[y][x] == WHITE && count != 2 && count != 3) {
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} else if (board.pixels[y][x] == WHITE && count != 2 &&
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count != 3) {
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new_board.pixels[y][x] = BLACK;
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new_board.pixels[y][x] = BLACK;
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}
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}
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}
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}
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45
src/main.c
45
src/main.c
@@ -1,16 +1,16 @@
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#include "game_core.h"
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#include "utils.h"
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#include <SDL2/SDL.h>
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#include <SDL2/SDL.h>
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#include <stdint.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include <time.h>
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#include <time.h>
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#include "game_core.h"
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#include "utils.h"
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#define SEED (5)
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#define SEED (5)
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#define WIDTH (800)
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#define WIDTH (800)
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#define HEIGHT (600)
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#define HEIGHT (600)
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#define SIM_WIDTH (10)
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#define SIM_WIDTH (800)
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#define SIM_HEIGHT (10)
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#define SIM_HEIGHT (600)
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t_flags process_args(int argc, char** argv) {
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t_flags process_args(int argc, char** argv) {
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t_flags output_flags = {0};
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t_flags output_flags = {0};
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@@ -39,18 +39,18 @@ int main(int argc, char *argv[]) {
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srand(time(NULL));
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srand(time(NULL));
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if (flags.graphical) {
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if (flags.graphical) {
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Board b = init_board(WIDTH, HEIGHT, 1);
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Board b = init_board(SIM_WIDTH, SIM_HEIGHT, 1);
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SDL_Init(SDL_INIT_VIDEO);
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SDL_Init(SDL_INIT_VIDEO);
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SDL_Window* win = SDL_CreateWindow("pixels", 0, 0, WIDTH, HEIGHT, 0);
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SDL_Window* win = SDL_CreateWindow("pixels", 0, 0, WIDTH, HEIGHT, 0);
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SDL_Renderer *ren = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED);
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SDL_Renderer* ren =
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SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED);
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SDL_Texture *tex =
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SDL_Texture* tex = SDL_CreateTexture(ren, SDL_PIXELFORMAT_ARGB8888,
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SDL_CreateTexture(ren, SDL_PIXELFORMAT_ARGB8888,
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SDL_TEXTUREACCESS_STREAMING,
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SDL_TEXTUREACCESS_STREAMING, SIM_WIDTH, SIM_HEIGHT);
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SIM_WIDTH, SIM_HEIGHT);
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uint32_t pixels[HEIGHT][WIDTH];
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int running = 1;
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int running = 1;
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SDL_Event e;
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SDL_Event e;
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while (running) {
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while (running) {
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@@ -58,11 +58,10 @@ int main(int argc, char *argv[]) {
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if (e.type == SDL_QUIT)
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if (e.type == SDL_QUIT)
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running = 0;
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running = 0;
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// Envoie la matrice à la texture
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uint32_t flat[SIM_HEIGHT * SIM_WIDTH];
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uint32_t flat[HEIGHT * WIDTH];
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for (size_t y = 0; y < SIM_HEIGHT; y++)
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for (size_t y = 0; y < HEIGHT; y++)
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for (size_t x = 0; x < SIM_WIDTH; x++)
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for (size_t x = 0; x < WIDTH; x++)
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flat[y * SIM_WIDTH + x] = b.pixels[y][x];
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flat[y * WIDTH + x] = b.pixels[y][x];
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SDL_Rect dst = {0, 0, WIDTH, HEIGHT};
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SDL_Rect dst = {0, 0, WIDTH, HEIGHT};
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SDL_UpdateTexture(tex, NULL, flat, SIM_WIDTH * sizeof(uint32_t));
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SDL_UpdateTexture(tex, NULL, flat, SIM_WIDTH * sizeof(uint32_t));
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@@ -70,7 +69,7 @@ int main(int argc, char *argv[]) {
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SDL_RenderCopy(ren, tex, NULL, &dst);
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SDL_RenderCopy(ren, tex, NULL, &dst);
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SDL_RenderPresent(ren);
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SDL_RenderPresent(ren);
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b = process_game(b);
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b = process_game(b);
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SDL_Delay(500);
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SDL_Delay(50);
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}
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}
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SDL_DestroyTexture(tex);
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SDL_DestroyTexture(tex);
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SDL_DestroyRenderer(ren);
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SDL_DestroyRenderer(ren);
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@@ -79,8 +78,18 @@ int main(int argc, char *argv[]) {
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free_board(b);
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free_board(b);
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} else {
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} else {
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Board b = init_board(6, 6, 0);
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Board b = init_board(SIM_WIDTH, SIM_HEIGHT, 1);
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b.pixels[0][1] = WHITE;
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b.pixels[1][2] = WHITE;
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b.pixels[2][0] = WHITE;
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b.pixels[2][1] = WHITE;
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b.pixels[2][2] = WHITE;
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display_board(b);
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puts("----------");
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b = process_game(b);
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display_board(b);
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puts("----------");
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b = process_game(b);
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display_board(b);
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display_board(b);
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puts("----------");
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puts("----------");
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b = process_game(b);
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b = process_game(b);
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