jeu de la vie

This commit is contained in:
2026-05-25 17:19:17 +02:00
parent c550f80b3a
commit 638eb5f381
5 changed files with 138 additions and 9 deletions

2
.gitignore vendored Normal file
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@@ -0,0 +1,2 @@
build/
main

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@@ -1,7 +1,7 @@
CC := gcc
CFLAGS := -Wall -Wextra -g -fsanitize=address,undefined $(shell sdl2-config --cflags)
LDFLAGS := $(shell sdl2-config --libs)
TARGET := main
TARGET := game_of_life
SRC_DIR := src
BLD_DIR := build
@@ -28,4 +28,7 @@ clean:
fclean: clean
rm -f $(TARGET)
run:
./$(TARGET)
re: fclean all

81
src/game_core.c Normal file
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@@ -0,0 +1,81 @@
#include "game_core.h"
#include <stdlib.h>
const int directions[8][2] = {{-1, -1}, {-1, 0}, {-1, 1}, {0, -1},
{0, 1}, {1, -1}, {1, 0}, {1, 1}};
const uint32_t colors[2] = {BLACK, WHITE};
Board init_board(size_t width, size_t height, int random) {
Board board = {NULL, width, height};
board.pixels = malloc(height * sizeof(uint32_t *));
for (size_t y = 0; y < height; y++) {
board.pixels[y] = malloc(width * sizeof(uint32_t));
for (size_t x = 0; x < width; x++) {
if (random)
board.pixels[y][x] = colors[rand() % 2];
else
board.pixels[y][x] = BLACK;
}
}
return board;
}
void free_board(Board board) {
for (size_t y = 0; y < board.height; y++)
free(board.pixels[y]);
free(board.pixels);
}
Board copy_board(Board board) {
Board copy = init_board(board.width, board.height, 0);
for (size_t x = 0; x < board.width; x++) {
for (size_t y = 0; y < board.height; y++) {
copy.pixels[y][x] = board.pixels[y][x];
}
}
return copy;
}
void display_board(Board board) {
for (size_t y = 0; y < board.height; y++) {
for (size_t x = 0; x < board.width; x++) {
printf("%c", board.pixels[y][x] == BLACK ? ' ' : 'X');
}
puts("");
}
}
int count_adjacent(Board board, size_t x, size_t y) {
size_t i;
int w, h;
uint8_t count = 0;
for (i = 0; i < 8; i++) {
w = x + directions[i][1];
h = y + directions[i][0];
if (!((w < 0 || w >= (int)board.width) ||
(h < 0 || h >= (int)board.height)))
if (board.pixels[h][w] == WHITE)
count++;
}
return count;
}
Board process_game(Board board) {
Board new_board = copy_board(board);
size_t x, y;
uint8_t count = 0;
for (y = 0; y < board.height; y++) {
for (x = 0; x < board.width; x++) {
count = count_adjacent(board, x, y);
if (board.pixels[y][x] == BLACK && count == 3) {
new_board.pixels[y][x] = WHITE;
} else if (board.pixels[y][x] == WHITE && count != 2 && count != 3) {
new_board.pixels[y][x] = BLACK;
}
}
}
free_board(board);
return new_board;
}

22
src/game_core.h Normal file
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@@ -0,0 +1,22 @@
#ifndef GAME_CORE_H
#define GAME_CORE_H
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#define BLACK (0xFF000000)
#define WHITE (0xFFFFFFFF)
typedef struct {
uint32_t **pixels;
size_t width;
size_t height;
} Board;
void free_board(Board board);
Board init_board(size_t width, size_t height, int random);
int count_adjacent(Board board, size_t x, size_t y);
Board process_game(Board board);
void display_board(Board board);
#endif

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@@ -1,12 +1,16 @@
#include "game_core.h"
#include "utils.h"
#include <SDL2/SDL.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define SEED (42)
#define SEED (5)
#define WIDTH (800)
#define HEIGHT (600)
#define SIM_WIDTH (10)
#define SIM_HEIGHT (10)
t_flags process_args(int argc, char **argv) {
t_flags output_flags = {0};
@@ -32,8 +36,10 @@ t_flags process_args(int argc, char **argv) {
int main(int argc, char *argv[]) {
t_flags flags = process_args(argc, argv);
srand(time(NULL));
if (flags.graphical) {
srand(SEED);
Board b = init_board(WIDTH, HEIGHT, 1);
SDL_Init(SDL_INIT_VIDEO);
@@ -42,12 +48,9 @@ int main(int argc, char *argv[]) {
SDL_Texture *tex =
SDL_CreateTexture(ren, SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING, WIDTH, HEIGHT);
SDL_TEXTUREACCESS_STREAMING, SIM_WIDTH, SIM_HEIGHT);
uint32_t pixels[HEIGHT][WIDTH];
for (int y = 0; y < HEIGHT; y++)
for (int x = 0; x < WIDTH; x++)
pixels[y][x] = 0xFFFFFF00;
int running = 1;
SDL_Event e;
while (running) {
@@ -56,16 +59,34 @@ int main(int argc, char *argv[]) {
running = 0;
// Envoie la matrice à la texture
SDL_UpdateTexture(tex, NULL, pixels, WIDTH * sizeof(uint32_t));
uint32_t flat[HEIGHT * WIDTH];
for (size_t y = 0; y < HEIGHT; y++)
for (size_t x = 0; x < WIDTH; x++)
flat[y * WIDTH + x] = b.pixels[y][x];
SDL_Rect dst = {0, 0, WIDTH, HEIGHT};
SDL_UpdateTexture(tex, NULL, flat, SIM_WIDTH * sizeof(uint32_t));
SDL_RenderClear(ren);
SDL_RenderCopy(ren, tex, NULL, NULL);
SDL_RenderCopy(ren, tex, NULL, &dst);
SDL_RenderPresent(ren);
b = process_game(b);
SDL_Delay(500);
}
SDL_DestroyTexture(tex);
SDL_DestroyRenderer(ren);
SDL_DestroyWindow(win);
SDL_Quit();
free_board(b);
} else {
Board b = init_board(SIM_WIDTH, SIM_HEIGHT, 1);
display_board(b);
puts("----------");
b = process_game(b);
display_board(b);
free_board(b);
}
return EXIT_SUCCESS;
}