149 lines
4.1 KiB
C
149 lines
4.1 KiB
C
#include "display.h"
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#include "function.h"
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <SDL2/SDL_mutex.h>
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#include <SDL2/SDL_rect.h>
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#include <SDL2/SDL_render.h>
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#include <SDL2/SDL_surface.h>
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#include <SDL2/SDL_ttf.h>
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#include <stdio.h>
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void screenDisplay (unsigned short int **tab, int size)
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{
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// puts("0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 ");
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char element[7] = { ' ', '#', 'S', '.', '*', '@', '+' };
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for (int i = 0; i < size; ++i)
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{
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for (int j = 0; j < size; ++j)
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{
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printf ("%c ", element[tab[i][j]]);
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}
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puts ("");
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}
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}
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void screenDisplayGameSDL (unsigned short int **tab, dis *display_user)
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{
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unsigned int display_game = display_user->size_window - display_user->size_menu;
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int size = display_game / display_user->size_box;
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unsigned int marge = display_user->size_menu /2;
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unsigned int i, j;
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for (i = 0; i < display_user->size_box; ++i)
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{
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for (j = 0; j < display_user->size_box; ++j)
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{
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SDL_Surface *img;
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SDL_Texture *texture;
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vect pos = { i * size + marge, j * size};
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switch (tab[j][i])
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{
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case EMPTY:
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img = IMG_Load ("empty.png");
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break;
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case WALL:
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img = IMG_Load ("wall.png");
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break;
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case PLAYER:
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img = IMG_Load ("player.png");
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break;
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case TARGET:
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img = IMG_Load ("target.png");
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break;
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case BOX:
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img = IMG_Load ("box.png");
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break;
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case BOX_ON_TARGET:
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img = IMG_Load ("box_on_target.png");
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break;
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case PLAYER_ON_TARGET:
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img = IMG_Load ("player_on_target.png");
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break;
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}
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texture
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= SDL_CreateTextureFromSurface (display_user->renderer, img);
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displayImage (display_user->renderer, texture, pos, size);
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SDL_FreeSurface (img);
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SDL_DestroyTexture (texture);
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}
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}
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SDL_RenderPresent (display_user->renderer);
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}
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int getMaxSize (dis display_user)
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{
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SDL_Init (SDL_INIT_VIDEO); // init if error
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SDL_DisplayMode display;
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SDL_GetCurrentDisplayMode (0, &display); // get dim display user
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int result = 0;
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if (display.w <= display.h)
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{
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result = display.w;
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}
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else
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{
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result = display.h;
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}
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SDL_Quit ();
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int minus_mod = (result-50) % display_user.size_box;
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//printf("DIS :%d, size : %d ,mod : %d\n",result, size_box,minus_mod);
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return (result - 50 - minus_mod); // margin
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}
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void initSDL (dis *display_user)
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{
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SDL_Init (SDL_INIT_VIDEO);
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display_user->window
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= SDL_CreateWindow ("Sokoman", SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED, display_user->size_window,
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display_user->size_window, SDL_WINDOW_SHOWN);
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if (!display_user->window)
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{
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SDL_Quit ();
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perror ("Window null");
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exit (-1);
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}
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display_user->renderer
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= SDL_CreateRenderer (display_user->window, -1, SDL_RENDERER_SOFTWARE);
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if (!display_user->renderer)
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{
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SDL_Quit ();
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perror ("Renderer null");
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exit (-1);
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}
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}
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void displayImage (SDL_Renderer *renderer, SDL_Texture *texture, vect pos,
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int size)
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{
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SDL_Rect rect = { pos.x, pos.y, size, size };
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SDL_RenderCopy (renderer, texture, NULL, &rect);
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}
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void displayTextSDL(dis *display_user,char *text, vect coor, vect size, int font_size)
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{
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TTF_Font* Sans = TTF_OpenFont("Sans.ttf", 24);
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SDL_Color white = {255,255,255};
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SDL_Surface* surface_text = TTF_RenderText_Solid(Sans, text, white);
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SDL_Texture* message = SDL_CreateTextureFromSurface(display_user->renderer, surface_text);
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SDL_Rect message_rect ;
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message_rect.x = coor.x;
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message_rect.y = coor.y;
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message_rect.w = size.x;
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message_rect.h = size.y;
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SDL_RenderCopy(display_user-> renderer, message, NULL, &message_rect);
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SDL_FreeSurface(surface_text);
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SDL_DestroyTexture(message);
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}
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