118 lines
2.8 KiB
C
118 lines
2.8 KiB
C
#include "display.h"
|
|
#include "function.h"
|
|
#include <SDL2/SDL.h>
|
|
#include <SDL2/SDL_image.h>
|
|
#include <SDL2/SDL_mutex.h>
|
|
#include <SDL2/SDL_rect.h>
|
|
#include <SDL2/SDL_render.h>
|
|
#include <SDL2/SDL_surface.h>
|
|
#include <stdio.h>
|
|
|
|
void screenDisplay (unsigned short int **tab, int size)
|
|
{
|
|
// puts("0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 ");
|
|
char element[7] = { ' ', '#', 'S', '.', '*', '@', '+' };
|
|
for (int i = 0; i < size; ++i)
|
|
{
|
|
for (int j = 0; j < size; ++j)
|
|
{
|
|
printf ("%c ", element[tab[i][j]]);
|
|
}
|
|
puts ("");
|
|
}
|
|
}
|
|
|
|
void screenDisplaySDL (unsigned short int **tab, dis *display_user)
|
|
{
|
|
int size = display_user->size_window / display_user->size_box;
|
|
int i, j;
|
|
|
|
for (i = 0; i < display_user->size_box; ++i)
|
|
{
|
|
for (j = 0; j < display_user->size_box; ++j)
|
|
{
|
|
SDL_Surface *img;
|
|
SDL_Texture *texture;
|
|
vect pos = { i * size, j * size };
|
|
switch (tab[j][i])
|
|
{
|
|
case EMPTY:
|
|
img = IMG_Load ("empty.png");
|
|
break;
|
|
case WALL:
|
|
img = IMG_Load ("wall.png");
|
|
break;
|
|
case PLAYER:
|
|
img = IMG_Load ("player.png");
|
|
break;
|
|
case TARGET:
|
|
img = IMG_Load ("target.png");
|
|
break;
|
|
case BOX:
|
|
img = IMG_Load ("box.png");
|
|
break;
|
|
case BOX_ON_TARGET:
|
|
img = IMG_Load ("box_on_target.png");
|
|
break;
|
|
case PLAYER_ON_TARGET:
|
|
img = IMG_Load ("player_on_target.png");
|
|
break;
|
|
}
|
|
texture = SDL_CreateTextureFromSurface (display_user->renderer, img);
|
|
displayImage (display_user->renderer, texture, pos, size);
|
|
SDL_FreeSurface (img);
|
|
SDL_DestroyTexture (texture);
|
|
}
|
|
}
|
|
|
|
SDL_RenderPresent (display_user->renderer);
|
|
}
|
|
|
|
int getMaxSize ()
|
|
{
|
|
SDL_Init (SDL_INIT_VIDEO); // init if error
|
|
SDL_DisplayMode display;
|
|
SDL_GetCurrentDisplayMode (0, &display); // get dim display user
|
|
int result = 0;
|
|
if (display.w <= display.h)
|
|
{
|
|
result = display.w;
|
|
}
|
|
else
|
|
{
|
|
result = display.h;
|
|
}
|
|
SDL_Quit ();
|
|
return (result - 50); // margin
|
|
}
|
|
|
|
void initSDL (dis *display_user)
|
|
{
|
|
SDL_Init (SDL_INIT_VIDEO);
|
|
display_user->window = SDL_CreateWindow (
|
|
"Sokoman", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
|
|
display_user->size_window, display_user->size_window, SDL_WINDOW_SHOWN);
|
|
if (!display_user->window)
|
|
{
|
|
SDL_Quit ();
|
|
perror ("Window null");
|
|
exit (-1);
|
|
}
|
|
|
|
display_user->renderer
|
|
= SDL_CreateRenderer (display_user->window, -1, SDL_RENDERER_SOFTWARE);
|
|
if (!display_user->renderer)
|
|
{
|
|
SDL_Quit ();
|
|
perror ("Renderer null");
|
|
exit (-1);
|
|
}
|
|
}
|
|
|
|
void displayImage (SDL_Renderer *renderer, SDL_Texture *texture, vect pos,
|
|
int size)
|
|
{
|
|
SDL_Rect rect = { pos.x, pos.y, size, size };
|
|
SDL_RenderCopy (renderer, texture, NULL, &rect);
|
|
}
|