Files
Sokoban/display.c
2024-12-15 13:15:04 +01:00

122 lines
3.3 KiB
C

#include "display.h"
#include "function.h"
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_mutex.h>
#include <SDL2/SDL_rect.h>
#include <SDL2/SDL_render.h>
#include <SDL2/SDL_surface.h>
#include <stdio.h>
void screenDisplay (unsigned short int **tab, int size)
{
// puts("0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 ");
char element[7] = { ' ', '#', 'S', '.', '*', '@', '+' };
for (int i = 0; i < size; ++i)
{
for (int j = 0; j < size; ++j)
{
printf ("%c ", element[tab[i][j]]);
}
puts ("");
}
}
void screenDisplaySDL (unsigned short int **tab, dis *display_user)
{
int size = display_user->size_window / display_user->size_box;
unsigned int i, j;
for (i = 0; i < display_user->size_box; ++i)
{
for (j = 0; j < display_user->size_box; ++j)
{
SDL_Surface *img;
SDL_Texture *texture;
vect pos = { i * size, j * size };
switch (tab[j][i])
{
case EMPTY:
img = IMG_Load ("empty.png");
break;
case WALL:
img = IMG_Load ("wall.png");
break;
case PLAYER:
img = IMG_Load ("player.png");
break;
case TARGET:
img = IMG_Load ("target.png");
break;
case BOX:
img = IMG_Load ("box.png");
break;
case BOX_ON_TARGET:
img = IMG_Load ("box_on_target.png");
break;
case PLAYER_ON_TARGET:
img = IMG_Load ("player_on_target.png");
break;
}
texture
= SDL_CreateTextureFromSurface (display_user->renderer, img);
displayImage (display_user->renderer, texture, pos, size);
SDL_FreeSurface (img);
SDL_DestroyTexture (texture);
}
}
SDL_RenderPresent (display_user->renderer);
}
int getMaxSize (int size_box)
{
SDL_Init (SDL_INIT_VIDEO); // init if error
SDL_DisplayMode display;
SDL_GetCurrentDisplayMode (0, &display); // get dim display user
int result = 0;
if (display.w <= display.h)
{
result = display.w;
}
else
{
result = display.h;
}
SDL_Quit ();
int minus_mod = (result-50) % size_box;
printf("DIS :%d, size : %d ,mod : %d\n",result, size_box,minus_mod);
return (result - 50 - minus_mod); // margin
}
void initSDL (dis *display_user)
{
SDL_Init (SDL_INIT_VIDEO);
display_user->window
= SDL_CreateWindow ("Sokoman", SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, display_user->size_window,
display_user->size_window, SDL_WINDOW_SHOWN);
if (!display_user->window)
{
SDL_Quit ();
perror ("Window null");
exit (-1);
}
display_user->renderer
= SDL_CreateRenderer (display_user->window, -1, SDL_RENDERER_SOFTWARE);
if (!display_user->renderer)
{
SDL_Quit ();
perror ("Renderer null");
exit (-1);
}
}
void displayImage (SDL_Renderer *renderer, SDL_Texture *texture, vect pos,
int size)
{
SDL_Rect rect = { pos.x, pos.y, size, size };
SDL_RenderCopy (renderer, texture, NULL, &rect);
}