\doxysection{display.\+h}
\label{display_8h_source}\index{display.h@{display.h}}

\begin{DoxyCode}{0}
\DoxyCodeLine{00001\ \textcolor{preprocessor}{\#ifndef\ DISPLAY\_H}}
\DoxyCodeLine{00002\ \textcolor{preprocessor}{\#define\ DISPLAY\_H}}
\DoxyCodeLine{00003\ }
\DoxyCodeLine{00004\ \textcolor{preprocessor}{\#include\ "{}../include/function.h"{}}}
\DoxyCodeLine{00005\ \textcolor{preprocessor}{\#include\ <SDL2/SDL.h>}}
\DoxyCodeLine{00006\ \textcolor{preprocessor}{\#include\ <SDL2/SDL\_ttf.h>}}
\DoxyCodeLine{00007\ }
\DoxyCodeLine{00008\ \textcolor{keywordtype}{void}\ screenDisplay\ (\textcolor{keywordtype}{char}\ **tab,\ \textcolor{keywordtype}{int}\ x,\ \textcolor{keywordtype}{int}\ y);}
\DoxyCodeLine{00009\ \textcolor{keywordtype}{int}\ getMaxSize\ (dis\ display\_user);}
\DoxyCodeLine{00010\ \textcolor{keywordtype}{void}\ displayImage\ (SDL\_Renderer\ *renderer,\ SDL\_Texture\ *texture,\ vect\ pos,}
\DoxyCodeLine{00011\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \textcolor{keywordtype}{int}\ size);}
\DoxyCodeLine{00012\ \textcolor{keywordtype}{void}\ initSDL\ (dis\ *display\_user);}
\DoxyCodeLine{00013\ \textcolor{keywordtype}{void}\ displayTextSDL(dis\ *display\_user,\textcolor{keywordtype}{char}\ *text,\ vect\ coor,\ vect\ size,\ \textcolor{keywordtype}{int}\ font\_size);}
\DoxyCodeLine{00014\ \textcolor{keywordtype}{void}\ screenDisplayGameSDL\ (\textcolor{keywordtype}{char}\ **tab,vect\ dim\_tab,\ dis\ *display\_user,\ vect\ *player\_pos,\ \textcolor{keywordtype}{int}\ fov);}
\DoxyCodeLine{00015\ }
\DoxyCodeLine{00016\ }
\DoxyCodeLine{00017\ \textcolor{preprocessor}{\#endif\ }\textcolor{comment}{//\ !DISPLAY\_H}}

\end{DoxyCode}
