#include "function.h" #include #include vect * fileToTab2D (const char *name_file, unsigned short int **tab, const unsigned N, vect *player, int *nbr_targets) { vect *targets = malloc (sizeof (vect)); (*nbr_targets) = 0; FILE *file = fopen (name_file, "r"); unsigned int x = 0, y = 1; while (!feof (file)) { char current = fgetc (file); switch (current) { case '#': tab[x][y] = WALL; break; case '$': tab[x][y] = BOX; break; case '.': targets = realloc (targets, sizeof (vect) * (++nbr_targets[0])); printf ("nbr %d, pointeur %p\n", nbr_targets[0], targets); targets[nbr_targets[0] - 1].x = x; printf ("%d : %d\n", targets[nbr_targets[0] - 1].x, nbr_targets[0] - 1); targets[nbr_targets[0] - 1].y = y; printf ("%d\n", targets[nbr_targets[0] - 1].y); tab[x][y] = TARGET; break; case '@': player->x = x; player->y = y; tab[x][y] = PLAYER; break; case '\n': y = 0; ++x; break; default: tab[x][y] = EMPTY; break; } ++y; if (x >= N || y >= N) { perror ("Level out of range !"); exit (-1); } } return targets; }