#include #include "function.h" #include "display.h" #include "read.h" int main() { vect *playerPos = (vect *)malloc(sizeof(vect)); vect *targets = malloc(sizeof(vect)); int nbr_targets; unsigned short int **tab2d = creatArea2D(32); targets = fileToTab2D("test.txt", tab2d, 32, playerPos, &nbr_targets); screenDisplay(tab2d, 32); inGameLoop(tab2d,playerPos); free(playerPos); return 0; }