#include #include "function.h" #include "display.h" #include "read.h" int main() { vect *playerPos = (vect *)malloc(sizeof(vect)); vect *targets = malloc(sizeof(vect)); int nbr_targets; unsigned short int **tab2d = creatArea2D(32); targets = fileToTab2D("test.txt", tab2d, 32, playerPos, &nbr_targets); screenDisplay(tab2d, 32); printf("%d, %d\n", playerPos->x, playerPos->y); for (int i = 0;i < nbr_targets; ++i) { printf("%d, %d\n", targets[i].x, targets[i].y); } inGameLoop(tab2d,playerPos); free(playerPos); return 0; }