#ifndef DISPLAY_H #define DISPLAY_H #include "../include/function.h" #include #include void screenDisplay (char **tab, int x, int y); int getMaxSize (dis display_user); void displayImage (SDL_Renderer *renderer, SDL_Texture *texture, vect pos, int size); void initSDL (dis *display_user); void screenDisplayGameSDL (char **tab, dis *display_user); void displayTextSDL(dis *display_user,char *text, vect coor, vect size, int font_size); #endif // !DISPLAY_H