#include #include "function.h" #include "display.h" #include "read.h" int main() { unsigned short int **tab2d = creatArea2D(32); fileToTab2D("test.txt", tab2d, 32); screenDisplay(tab2d, 32); printf("main\n"); vect *playerPos = (vect *)malloc(sizeof(vect)); getStartPlayerPos(tab2d,32,playerPos); inGameLoop(tab2d,playerPos); free(playerPos); return 0; }