#include #include #include "function.h" #include "read.h" #include "display.h" #define SIZE_PLAY 24 int main() { vect *playerPos = (vect *)malloc(sizeof(vect)); vect *targets; int nbr_targets; score playerScore; playerScore.before = time(NULL); unsigned short int **tab2d = creatArea2D(SIZE_PLAY); targets = fileToTab2D("test.txt", tab2d, SIZE_PLAY, playerPos, &nbr_targets); screenDisplay(tab2d, SIZE_PLAY); inGameLoop(tab2d, SIZE_PLAY, playerPos, targets, nbr_targets); playerScore.after = time(NULL); printf("%ld\n", playerScore.after - playerScore.before); free2D(tab2d, SIZE_PLAY); free(playerPos); free(targets); return 0; }