#ifndef FONCTION_H #define FONCTION_H #include #include #include #include #include #include #define EMPTY 1 #define WALL 0 #define BOX 2 #define TARGET 3 #define BOX_ON_TARGET 4 #define PLAYER 5 #define PLAYER_ON_TARGET 6 #define BUTTON 7 #define PLAYER_ON_BUTTON 8 typedef struct Vecteur { int x; int y; } vect; typedef struct Score { time_t before; time_t after; unsigned int move_player; unsigned int move_box; } score; typedef struct essential_sdl { SDL_Window *window; SDL_Renderer *renderer; unsigned int size_window; unsigned int size_box; unsigned int size_menu; } dis; char **creatArea2D (const int x, const int y); void free2D (char **tab, int x); bool isWin (char **tab2d, vect *targets, int nbr_targets); bool islose (char **tab2d, const int N); bool blockBox (char **tab2d, vect box_coor); vect plusVect (vect one, vect two); int inGameLoop (char **tab2d, vect *dim_tab, vect *playerPos, vect *targets, int nbr_targets, dis *display_user, score *score_user, bool menu); char *timeToText(time_t time); void nullScore(score *player_score); #endif // FONCTION_H