\begin{theindex} \item {blockBox} \subitem {function.c}, 14 \indexspace \item {canIGoDirection} \subitem {function.c}, 14 \item {creatArea2D} \subitem {function.c}, 15 \indexspace \item {display.c}, 8 \subitem {displayImage}, 9 \subitem {displayTextSDL}, 9 \subitem {getMaxSize}, 10 \subitem {initSDL}, 10 \subitem {screenDisplay}, 10 \subitem {screenDisplayGameSDL}, 12 \item {display.h}, 7 \item {displayImage} \subitem {display.c}, 9 \item {displayTextSDL} \subitem {display.c}, 9 \indexspace \item {essential\_sdl}, 5 \indexspace \item {fileToTab2D} \subitem {read.c}, 21 \item {free2D} \subitem {function.c}, 15 \item {function.c}, 12 \subitem {blockBox}, 14 \subitem {canIGoDirection}, 14 \subitem {creatArea2D}, 15 \subitem {free2D}, 15 \subitem {inGameLoop}, 15 \subitem {islose}, 16 \subitem {isWin}, 17 \subitem {move}, 18 \subitem {plusVect}, 19 \subitem {timeToText}, 19 \item {function.h}, 7 \indexspace \item {getMaxSize} \subitem {display.c}, 10 \indexspace \item {inGameLoop} \subitem {function.c}, 15 \item {initSDL} \subitem {display.c}, 10 \item {islose} \subitem {function.c}, 16 \item {isWin} \subitem {function.c}, 17 \indexspace \item {main.c}, 20 \item {move} \subitem {function.c}, 18 \indexspace \item {plusVect} \subitem {function.c}, 19 \indexspace \item {read.c}, 21 \subitem {fileToTab2D}, 21 \item {read.h}, 8 \indexspace \item {Score}, 5 \item {screenDisplay} \subitem {display.c}, 10 \item {screenDisplayGameSDL} \subitem {display.c}, 12 \indexspace \item {timeToText} \subitem {function.c}, 19 \indexspace \item {Vecteur}, 6 \end{theindex}