#include "display.h" #include "function.h" #include "read.h" #include #include #define SIZE_PLAY 24 int main () { vect *playerPos = (vect *)malloc (sizeof (vect)); vect *targets; int nbr_targets; score playerScore; playerScore.before = time (NULL); unsigned short int **tab2d = creatArea2D (SIZE_PLAY); targets = fileToTab2D ("test.txt", tab2d, SIZE_PLAY, playerPos, &nbr_targets); screenDisplay (tab2d, SIZE_PLAY); inGameLoop (tab2d, SIZE_PLAY, playerPos, targets, nbr_targets); playerScore.after = time (NULL); printf ("%ld\n", playerScore.after - playerScore.before); free2D (tab2d, SIZE_PLAY); free (playerPos); free (targets); return 0; }