rapport
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@@ -15,7 +15,7 @@
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\DoxyCodeLine{00011\ \textcolor{keywordtype}{void}\ screenDisplay\ (\textcolor{keywordtype}{char}\ **tab,\ \textcolor{keywordtype}{int}\ x,\ \textcolor{keywordtype}{int}\ y);}
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\DoxyCodeLine{00012\ \textcolor{keywordtype}{int}\ getMaxSize\ (dis\ display\_user);}
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\DoxyCodeLine{00013\ \textcolor{keywordtype}{void}\ displayImage\ (SDL\_Renderer\ *renderer,\ SDL\_Texture\ *texture,\ vect\ pos,}
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\DoxyCodeLine{00014\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \textcolor{keywordtype}{int}\ size);}
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\DoxyCodeLine{00014\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ vect\ size);}
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\DoxyCodeLine{00015\ \textcolor{keywordtype}{void}\ initSDL\ (dis\ *display\_user);}
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\DoxyCodeLine{00016\ \textcolor{keywordtype}{void}\ displayTextSDL(dis\ *display\_user,\textcolor{keywordtype}{char}\ *text,\ vect\ coor,\ vect\ size,\ \textcolor{keywordtype}{int}\ font\_size);}
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\DoxyCodeLine{00017\ \textcolor{keywordtype}{void}\ screenDisplayGameSDL\ (\textcolor{keywordtype}{char}\ **tab,vect\ dim\_tab,\ dis\ *display\_user,\ vect\ *player\_pos,\ \textcolor{keywordtype}{int}\ fov,\ vect\ direction);}
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