rm findplayer but add it in read, + get all targets
This commit is contained in:
15
function.c
15
function.c
@@ -145,21 +145,6 @@ void move(unsigned short int **tab,vect *playerPos, vect direction)
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}
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void getStartPlayerPos(unsigned short int **tab2d, short int size, vect *playerPos )
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{
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for(int i=0;i<size;++i)
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{
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for(int j=0;j<size;++j)
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{
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if(tab2d[i][j]==PLAYER)
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{
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playerPos->x=i;
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playerPos->y=j;
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}
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}
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}
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}
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void inGameLoop(unsigned short int **tab2d,vect *playerPos )
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@@ -19,7 +19,6 @@ typedef struct Vecteur
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unsigned short int **creatArea2D(const unsigned int N);
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void screenDisplay( unsigned short int **tab,int size);
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void getStartPlayerPos(unsigned short int **tab2d, short int size, vect *playerPos );
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void inGameLoop(unsigned short int **tab2d,vect *playerPos );
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#endif // FONCTION_H
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16
main.c
16
main.c
@@ -5,12 +5,18 @@
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int main()
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{
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unsigned short int **tab2d = creatArea2D(32);
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fileToTab2D("test.txt", tab2d, 32);
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screenDisplay(tab2d, 32);
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printf("main\n");
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vect *playerPos = (vect *)malloc(sizeof(vect));
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getStartPlayerPos(tab2d,32,playerPos);
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vect *targets = malloc(sizeof(vect));
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int nbr_targets;
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unsigned short int **tab2d = creatArea2D(32);
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targets = fileToTab2D("test.txt", tab2d, 32, playerPos, &nbr_targets);
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screenDisplay(tab2d, 32);
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printf("%d, %d\n", playerPos->x, playerPos->y);
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for (int i = 0;i < nbr_targets; ++i) {
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printf("%d, %d\n", targets[i].x, targets[i].y);
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}
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inGameLoop(tab2d,playerPos);
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free(playerPos);
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return 0;
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24
read.c
24
read.c
@@ -2,17 +2,17 @@
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#include <stdlib.h>
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#include "function.h"
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void fileToTab2D(const char* name_file, unsigned short int **tab, const unsigned N)
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vect* fileToTab2D(const char* name_file, unsigned short int **tab,
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const unsigned N, vect *player, int *nbr_targets)
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{
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vect *targets = malloc(sizeof(vect));
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(*nbr_targets) = 0;
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FILE *file = fopen(name_file, "r");
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unsigned int x = 0, y = 0;
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unsigned int x = 0, y = 1;
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while(!feof(file))
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{
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char current =fgetc(file);
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switch (current) {
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case ' ':
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tab[x][y] = EMPTY;
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break;
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case '#':
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tab[x][y] = WALL;
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break;
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@@ -20,21 +20,35 @@ void fileToTab2D(const char* name_file, unsigned short int **tab, const unsigned
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tab[x][y] = BOX;
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break;
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case '.':
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targets = realloc(targets, sizeof(vect)*(++nbr_targets[0]));
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printf("nbr %d, pointeur %p\n", nbr_targets[0], targets);
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targets[nbr_targets[0] - 1].x = x;
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printf("%d : %d\n", targets[nbr_targets[0] - 1].x, nbr_targets[0] -1 );
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targets[nbr_targets[0] - 1].y = y;
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printf("%d\n", targets[nbr_targets[0] - 1].y);
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tab[x][y] = TARGET;
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break;
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case '@':
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player->x = x;
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player->y = y;
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tab[x][y] = PLAYER;
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break;
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case '\n':
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y = 0;
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++x;
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break;
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default:
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tab[x][y] = EMPTY;
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break;
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}
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++y;
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if (x >= N || y >= N)
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{
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perror("Level out of range !");
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exit(-1);
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}
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}
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return targets;
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}
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5
read.h
5
read.h
@@ -1,5 +1,6 @@
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#ifndef READ_H
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#define READ_H
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void fileToTab2D(const char* name_file, unsigned short int **tab, const unsigned N);
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#include "function.h"
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vect* fileToTab2D(const char* name_file, unsigned short int **tab,
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const unsigned N, vect *player, int *nbr_targets);
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#endif // !READ_H
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