rm findplayer but add it in read, + get all targets
This commit is contained in:
16
main.c
16
main.c
@@ -5,12 +5,18 @@
|
||||
|
||||
int main()
|
||||
{
|
||||
unsigned short int **tab2d = creatArea2D(32);
|
||||
fileToTab2D("test.txt", tab2d, 32);
|
||||
screenDisplay(tab2d, 32);
|
||||
printf("main\n");
|
||||
vect *playerPos = (vect *)malloc(sizeof(vect));
|
||||
getStartPlayerPos(tab2d,32,playerPos);
|
||||
vect *targets = malloc(sizeof(vect));
|
||||
int nbr_targets;
|
||||
unsigned short int **tab2d = creatArea2D(32);
|
||||
targets = fileToTab2D("test.txt", tab2d, 32, playerPos, &nbr_targets);
|
||||
screenDisplay(tab2d, 32);
|
||||
printf("%d, %d\n", playerPos->x, playerPos->y);
|
||||
|
||||
|
||||
for (int i = 0;i < nbr_targets; ++i) {
|
||||
printf("%d, %d\n", targets[i].x, targets[i].y);
|
||||
}
|
||||
inGameLoop(tab2d,playerPos);
|
||||
free(playerPos);
|
||||
return 0;
|
||||
|
||||
Reference in New Issue
Block a user