rm findplayer but add it in read, + get all targets
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@@ -19,7 +19,6 @@ typedef struct Vecteur
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unsigned short int **creatArea2D(const unsigned int N);
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void screenDisplay( unsigned short int **tab,int size);
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void getStartPlayerPos(unsigned short int **tab2d, short int size, vect *playerPos );
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void inGameLoop(unsigned short int **tab2d,vect *playerPos );
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#endif // FONCTION_H
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