fix
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@@ -53,9 +53,9 @@ void screenDisplayGameSDL (char **tab,vect dim_tab, dis *display_user, vect *pla
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= display_user->size_window - display_user->size_menu;
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int size = display_game / display_user->size_box;
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unsigned int marge = display_user->size_menu / 2;
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unsigned int i, j, x = 0, y = 0;
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int i, j, x = 0, y = 0;
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int start_i = 0, start_j = 0;
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unsigned int limit_i = display_user->size_box, limit_j = display_user->size_box;
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int limit_i = display_user->size_box, limit_j = display_user->size_box;
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if (fov >= 0 )
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{
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