ajout du deplacement du joueur
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@@ -10,8 +10,15 @@
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#define BOX_ON_TARGET 4
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#define PLAYER 5
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#define PLAYER_ON_TARGET 6
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typedef struct Vecteur
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{
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short int x;
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short int y;
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} vect;
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unsigned short int **creatArea2D(const unsigned int N);
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#endif // FONCTION_H
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