fix doxy comment
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@@ -9,13 +9,13 @@
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\DoxyCodeLine{00005\ \textcolor{preprocessor}{\#include\ <SDL2/SDL.h>}}
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\DoxyCodeLine{00006\ \textcolor{preprocessor}{\#include\ <SDL2/SDL\_ttf.h>}}
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\DoxyCodeLine{00007\ }
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\DoxyCodeLine{00008\ \textcolor{keywordtype}{void}\ screenDisplay\ (\textcolor{keywordtype}{char}\ **tab,\ \textcolor{keywordtype}{int}\ size);}
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\DoxyCodeLine{00008\ \textcolor{keywordtype}{void}\ screenDisplay\ (\textcolor{keywordtype}{char}\ **tab,\ \textcolor{keywordtype}{int}\ x,\ \textcolor{keywordtype}{int}\ y);}
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\DoxyCodeLine{00009\ \textcolor{keywordtype}{int}\ getMaxSize\ (dis\ display\_user);}
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\DoxyCodeLine{00010\ \textcolor{keywordtype}{void}\ displayImage\ (SDL\_Renderer\ *renderer,\ SDL\_Texture\ *texture,\ vect\ pos,}
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\DoxyCodeLine{00011\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \textcolor{keywordtype}{int}\ size);}
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\DoxyCodeLine{00012\ \textcolor{keywordtype}{void}\ initSDL\ (dis\ *display\_user);}
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\DoxyCodeLine{00013\ \textcolor{keywordtype}{void}\ screenDisplayGameSDL\ (\textcolor{keywordtype}{char}\ **tab,\ dis\ *display\_user);}
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\DoxyCodeLine{00014\ \textcolor{keywordtype}{void}\ displayTextSDL(dis\ *display\_user,\textcolor{keywordtype}{char}\ *text,\ vect\ coor,\ vect\ size,\ \textcolor{keywordtype}{int}\ font\_size);}
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\DoxyCodeLine{00013\ \textcolor{keywordtype}{void}\ displayTextSDL(dis\ *display\_user,\textcolor{keywordtype}{char}\ *text,\ vect\ coor,\ vect\ size,\ \textcolor{keywordtype}{int}\ font\_size);}
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\DoxyCodeLine{00014\ \textcolor{keywordtype}{void}\ screenDisplayGameSDL\ (\textcolor{keywordtype}{char}\ **tab,vect\ dim\_tab,\ dis\ *display\_user,\ vect\ *player\_pos,\ \textcolor{keywordtype}{int}\ fov);}
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\DoxyCodeLine{00015\ }
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\DoxyCodeLine{00016\ }
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\DoxyCodeLine{00017\ \textcolor{preprocessor}{\#endif\ }\textcolor{comment}{//\ !DISPLAY\_H}}
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