From e42b2e1f7119eb0cc3787f087f026cb2fb160f95 Mon Sep 17 00:00:00 2001 From: cyjullien1 Date: Wed, 8 Jan 2025 15:41:24 +0100 Subject: [PATCH] essai de corriger leditor --- maps/custom_1.txt | 20 -------------------- maps/custom_2.txt | 20 -------------------- maps/custom_3.txt | 20 -------------------- maps/custom_4.txt | 20 -------------------- script/function.c | 6 +++--- 5 files changed, 3 insertions(+), 83 deletions(-) delete mode 100644 maps/custom_1.txt delete mode 100644 maps/custom_2.txt delete mode 100644 maps/custom_3.txt delete mode 100644 maps/custom_4.txt diff --git a/maps/custom_1.txt b/maps/custom_1.txt deleted file mode 100644 index 0cc2d74..0000000 --- a/maps/custom_1.txt +++ /dev/null @@ -1,20 +0,0 @@ - ################### -#PC # -# C # -#C C CC# # -# C C # -# CC C C C # -# CC C C # -# C I # -# # -# C C # -# # -# II CC # -# # -# # -# # -# # -# # -# # -# # -#################### diff --git a/maps/custom_2.txt b/maps/custom_2.txt deleted file mode 100644 index 019d8e7..0000000 --- a/maps/custom_2.txt +++ /dev/null @@ -1,20 +0,0 @@ -#################### -#P # -# # -# # -# # -# C # -# # -# I # -# # -# # -# # -# # -# # -# # -# # -# # -# # -# # -# # -#################### diff --git a/maps/custom_3.txt b/maps/custom_3.txt deleted file mode 100644 index 3250bb7..0000000 --- a/maps/custom_3.txt +++ /dev/null @@ -1,20 +0,0 @@ -#################### -# # -# # -# P # -# # -# C # -# # -# I # -# # -# # -# # -# # -# # -# # -# # -# # -# # -# # -# # -#################### diff --git a/maps/custom_4.txt b/maps/custom_4.txt deleted file mode 100644 index 019d8e7..0000000 --- a/maps/custom_4.txt +++ /dev/null @@ -1,20 +0,0 @@ -#################### -#P # -# # -# # -# # -# C # -# # -# I # -# # -# # -# # -# # -# # -# # -# # -# # -# # -# # -# # -#################### diff --git a/script/function.c b/script/function.c index 527e30d..72de86c 100644 --- a/script/function.c +++ b/script/function.c @@ -478,9 +478,9 @@ int inEditorLoop (char **tab2d, vect *dim_tab, vect *playerPos, vect *targets, screenDisplayGameSDL (tab2d, *dim_tab, display_user, playerPos, fov,direction); - int GRID_SIZE = display_user->size_box; - int BLOCK_SIZE = (display_user->size_window- (display_user->size_menu/2))/GRID_SIZE; - int GRID_X_OFFSET =display_user->size_window - display_user->size_menu/2; + int GRID_SIZE = 20; + int BLOCK_SIZE = (display_user->size_window - display_user->size_menu)/GRID_SIZE; + int GRID_X_OFFSET =100; int GRID_Y_OFFSET =0; while (!finish) {