This commit is contained in:
2024-12-16 15:11:37 +01:00
parent ba61ae733b
commit e2d0e8e605

View File

@@ -188,8 +188,10 @@ void move (unsigned short int **tab, vect *playerPos, vect direction)
void inGameLoop (unsigned short int **tab2d, int N, vect *playerPos, void inGameLoop (unsigned short int **tab2d, int N, vect *playerPos,
vect *targets, int nbr_targets, dis *display_user) vect *targets, int nbr_targets, dis *display_user)
{ {
vect size_time = {display_user->size_menu , display_user->size_window / 3}; vect size_time
vect coor_time = {0, display_user->size_window - display_user->size_menu}; = { display_user->size_menu, display_user->size_window / 3 };
vect coor_time
= { 0, display_user->size_window - display_user->size_menu };
time_t time_start = time (NULL); time_t time_start = time (NULL);
time_t current_time = time (NULL); time_t current_time = time (NULL);
time_t delay = 0; time_t delay = 0;
@@ -246,7 +248,9 @@ void inGameLoop (unsigned short int **tab2d, int N, vect *playerPos,
if (current_time > delay) if (current_time > delay)
{ {
delay = current_time; delay = current_time;
displayTextSDL(display_user, timeToText(time(NULL) - time_start), coor_time, size_time, 50); displayTextSDL (display_user,
timeToText (time (NULL) - time_start), coor_time,
size_time, 50);
} }
SDL_Delay (16); SDL_Delay (16);