format
This commit is contained in:
10
function.c
10
function.c
@@ -188,8 +188,10 @@ void move (unsigned short int **tab, vect *playerPos, vect direction)
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void inGameLoop (unsigned short int **tab2d, int N, vect *playerPos,
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void inGameLoop (unsigned short int **tab2d, int N, vect *playerPos,
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vect *targets, int nbr_targets, dis *display_user)
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vect *targets, int nbr_targets, dis *display_user)
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{
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{
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vect size_time = {display_user->size_menu , display_user->size_window / 3};
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vect size_time
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vect coor_time = {0, display_user->size_window - display_user->size_menu};
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= { display_user->size_menu, display_user->size_window / 3 };
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vect coor_time
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= { 0, display_user->size_window - display_user->size_menu };
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time_t time_start = time (NULL);
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time_t time_start = time (NULL);
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time_t current_time = time (NULL);
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time_t current_time = time (NULL);
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time_t delay = 0;
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time_t delay = 0;
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@@ -246,7 +248,9 @@ void inGameLoop (unsigned short int **tab2d, int N, vect *playerPos,
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if (current_time > delay)
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if (current_time > delay)
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{
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{
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delay = current_time;
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delay = current_time;
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displayTextSDL(display_user, timeToText(time(NULL) - time_start), coor_time, size_time, 50);
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displayTextSDL (display_user,
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timeToText (time (NULL) - time_start), coor_time,
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size_time, 50);
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}
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}
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SDL_Delay (16);
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SDL_Delay (16);
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