changement organisation

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2024-12-20 16:02:15 +01:00
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MIT License
Copyright (c) 2020 Joe Wong
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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# Doxygen Theme - Flat Design
See [Example 1](https://kcwongjoe.com/directshow_camera/), [Example 2](https://kcwongjoe.com/serial_port/)
## Sample image 1
![](img/sample1.png)
## Sample image 2
![](img/sample2.png)
# Requirements
Doxygen 1.8.20
# How to use
1. Download Doxywizard
2. Go to Expert > HTML > HTML_EXTRA_STYLESHEET
Add **src/doxygen-style.css**
3. Go to Expert > HTML > HTML_EXTRA_FILES
Add all the images from the **src/img** folder
# How to change the color pattern and style
1. Open **src/doxygen-style.css**
2. Modifiy variables in **.root**.
# License
This project is licensed under [MIT](LICENSE) license.

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/* This doxygen theme is free to use. If you like this, please Star https://github.com/kcwongjoe/doxygen_theme_flat_design */
/* Color Pattern. You can change this pattern to design your theme. */
:root {
/* Content */
--bgcolor: #ffffff;
--bgfont: #303030;
--bgfont2: #f3c60a;
--bgfont-hover: #f3c60a;
--bgfont-hover-text-decoration: none;
--bgborder: #7d7d7d;
--bgborder2: #f6f6f6;
/* Main Header */
--bg1color: #303030;
--bg1font: #ffffff;
--bg1font2: #f3c60a;
/* Second header */
--bg2color: #E2E2E2;
--bg2font: #7D7D7D;
--bg2-hover-bg: #ffffff;
--bg2-hover-font: #303030;
--bg2-hover-topborder: #f3c60a;
/* Third header */
--bg3color: #f6f6f6;
--bg3font: #303030;
--bg3font2: #7D7D7D;
/* Code */
--code-bg: #f6f6f6;
--code-comment: #7D7D7D;
--code-keyword: #d73a49;
--code-preprocessor: #d73a49;
--code-keywordtype: #d73a49;
--code-text: #303030;
--code-code: #6f42c1;
--code-line: #7D7D7D;
--code-line-bg: #D8D8D8;
/* Namespace List, Class List icon */
--icon-bg: #303030;
--icon-font: #f3c60a;
/* Class Index */
--qindex-menu-bg: #303030;
--qindex-menu-font: #ffffff;
--qindex-menu-font-hover: #f3c60a;
--qindex-icon-bg: #f3c60a;
--qindex-icon-font: #303030;
/* Member table */
--mem-title-bg: #303030;
--mem-title-font: #ffffff;
--mem-subtitle-bg: #f3c60a;
--mem-subtitle-font: #303030;
--mem-subtitle-font-hover: #303030;
--mem-content-bg: #ffffff;
--mem-content-font: #303030;
--mem-content-border: #f6f6f6;
/* Nav Tree */
--nav-tree-bg: #E2E2E2;
--nav-tree-bg-hover: #ffffff;
--nav-tree-font: #7D7D7D;
--nav-tree-font-hover: #303030;
--nav-tree-bg-selected: #f3c60a;
--nav-tree-font-selected: #303030;
}
body, table, div, p, dl {
color: var(--bgfont);
background-color: var(--bgcolor);
line-height: 150%;
font: 14px/22px, Roboto, Arial;
}
div.contents {
margin: 20px 40px;
}
div.contents ul {
line-height: 200%;
}
/***********************************/
/********** Project header *********/
/***********************************/
#titlearea {
border-bottom: none;
padding-bottom: 20px;
padding-top: 20px;
}
#titlearea, #titlearea * {
color: var(--bg1font);
background-color: var(--bg1color);
}
#projectname {
padding: 0px 40px !important;
}
#projectbrief {
padding: 0px 40px !important;
}
#projectalign {
padding: 0px !important;
}
/***********************************/
/************ Main Menu ************/
/***********************************/
/* Margin */
#main-menu {
padding: 0px 30px;
}
#main-menu a, #main-menu a:hover {
padding-top: 10px;
padding-bottom: 10px;
}
/* Menu button */
#main-menu li a {
background-image: none;
font-family: Arial;
text-transform: uppercase;
text-shadow: none;
font-size: 14px;
font-weight: 700;
}
#main-menu, #main-menu>li>a {
background-image: none;
background-color: var(--bg2color);
color: var(--bg2font);
transition: 0.2s;
}
/* hover Effect */
#main-menu>li {
border-top: 5px solid var(--bg2color);
}
#main-menu>li:hover {
color: var(--bg2-hover-font);
background-color: var(--bg2-hover-bg);
border-top: 5px solid var(--bg2-hover-topborder);
}
#main-menu>li:hover, #main-menu>li>a:hover, #main-menu>li>a.highlighted {
color: var(--bg2-hover-font);
background-color: var(--bg2-hover-bg);
}
/* Search Bar */
#MSearchBox {
border-radius: 0;
box-shadow: none;
}
#MSearchBox>span {
margin: 10px;
}
#main-menu>li:last-child {
padding: 25px 0px;
}
/* Reset search hover color*/
#main-menu>li:last-child:hover {
color: var(--bg2font);
background-color: var(--bg2color);
border-top: 5px solid var(--bg2color);
}
#MSearchResultsWindow {
border: 1px solid var(--bg3font2);
background-color: var(--bg3color);
padding: 10px;
}
body.SRPage, body.SRPage * {
font-family: Arial;
}
/* Sub Menu */
#main-menu>li ul {
transition: max-height 0.2s ease-in-out;
padding: 0px;
border-radius: 0px !important;
}
#main-menu>li ul:before, #main-menu>li ul:after {
border-width: 0px;
}
#main-menu>li>ul li a, #main-menu>li>ul li {
background-color: var(--bgcolor);
color: var(--bgfont);
background-image: none;
}
#main-menu>li>ul li a:hover, #main-menu>li>ul li:hover {
background-color: var(--bgfont2);
color: var(--bgfont);
}
/***********************************/
/************** Header *************/
/***********************************/
div.headertitle {
padding: 5px 40px;
}
div.header, div.header * {
color: var(--bg3font);
background-color: var(--bg3color);
border-bottom: none;
}
div.summary {
padding-right: 40px;
}
/***********************************/
/************** Link *************/
/***********************************/
a, a:visited, a:active, .contents a:visited, body.SRPage a, body.SRPage a:visited, body.SRPage a:active {
color: var(--bgfont);
text-decoration: none;
}
a:hover, .contents a:hover, body.SRPage a:hover {
color: var(--bgfont-hover);
text-decoration: var(--bgfont-hover-text-decoration);
}
/***********************************/
/************ Nav-path ************/
/***********************************/
#nav-path, #nav-path ul {
background-image: none;
}
#nav-path ul {
padding: 5px 30px;
}
#nav-path, #nav-path * {
color: var(--bg3font2);
background-color: var(--bg3color);
border: none;
font-family: Arial;
}
li.navelem {
background-image: url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZlcnNpb249IjEuMSIgeG1sbnM6eGxpbms9Imh0dHA6Ly93d3cudzMub3JnLzE5OTkveGxpbmsiIHhtbG5zOnN2Z2pzPSJodHRwOi8vc3ZnanMuY29tL3N2Z2pzIiB3aWR0aD0iNTEyIiBoZWlnaHQ9IjUxMiIgeD0iMCIgeT0iMCIgdmlld0JveD0iMCAwIDI5Mi4zNTkgMjkyLjM1OSIgc3R5bGU9ImVuYWJsZS1iYWNrZ3JvdW5kOm5ldyAwIDAgNTEyIDUxMiIgeG1sOnNwYWNlPSJwcmVzZXJ2ZSIgY2xhc3M9IiI+PGc+CjxnIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyI+Cgk8cGF0aCBkPSJNMjIyLjk3OSwxMzMuMzMxTDk1LjA3Myw1LjQyNEM5MS40NTYsMS44MDcsODcuMTc4LDAsODIuMjI2LDBjLTQuOTUyLDAtOS4yMzMsMS44MDctMTIuODUsNS40MjQgICBjLTMuNjE3LDMuNjE3LTUuNDI0LDcuODk4LTUuNDI0LDEyLjg0N3YyNTUuODEzYzAsNC45NDgsMS44MDcsOS4yMzIsNS40MjQsMTIuODQ3YzMuNjIxLDMuNjE3LDcuOTAyLDUuNDI4LDEyLjg1LDUuNDI4ICAgYzQuOTQ5LDAsOS4yMy0xLjgxMSwxMi44NDctNS40MjhsMTI3LjkwNi0xMjcuOTA3YzMuNjE0LTMuNjEzLDUuNDI4LTcuODk3LDUuNDI4LTEyLjg0NyAgIEMyMjguNDA3LDE0MS4yMjksMjI2LjU5NCwxMzYuOTQ4LDIyMi45NzksMTMzLjMzMXoiIGZpbGw9IiM3ZDdkN2QiIGRhdGEtb3JpZ2luYWw9IiMwMDAwMDAiIHN0eWxlPSIiIGNsYXNzPSIiPjwvcGF0aD4KPC9nPgo8ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPgo8L2c+CjxnIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyI+CjwvZz4KPGcgeG1sbnM9Imh0dHA6Ly93d3cudzMub3JnLzIwMDAvc3ZnIj4KPC9nPgo8ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPgo8L2c+CjxnIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyI+CjwvZz4KPGcgeG1sbnM9Imh0dHA6Ly93d3cudzMub3JnLzIwMDAvc3ZnIj4KPC9nPgo8ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPgo8L2c+CjxnIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyI+CjwvZz4KPGcgeG1sbnM9Imh0dHA6Ly93d3cudzMub3JnLzIwMDAvc3ZnIj4KPC9nPgo8ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPgo8L2c+CjxnIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyI+CjwvZz4KPGcgeG1sbnM9Imh0dHA6Ly93d3cudzMub3JnLzIwMDAvc3ZnIj4KPC9nPgo8ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPgo8L2c+CjxnIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyI+CjwvZz4KPGcgeG1sbnM9Imh0dHA6Ly93d3cudzMub3JnLzIwMDAvc3ZnIj4KPC9nPgo8L2c+PC9zdmc+);
background-size: 9px;
}
li.navelem a {
margin-right: 20px;
}
/***********************************/
/*************** mem ***************/
/***********************************/
.memtitle {
padding: 15px;
margin-top: 30px;
border-top-left-radius: 0px;
border-top-right-radius: 0px;
}
.memtitle, .memtitle *, .memtitle a:visited {
border: none;
background-image: none;
color: var(--mem-title-font);
background-color: var(--mem-title-bg);
}
.memproto {
padding: 10px;
text-shadow: none;
padding: 20px;
border-top-right-radius: 0px;
-moz-border-radius-topright: 0px;
-webkit-border-top-right-radius: 0px;
}
.memproto, .memproto *, .memproto a:visited {
border: none;
background-image: none;
background-color: var(--mem-subtitle-bg);
color: var(--mem-subtitle-font);
font-size: inherit;
line-height: 100%
}
.memproto a:hover {
color: var(--mem-subtitle-font-hover);
}
.memdoc {
border-bottom: 1px solid var(--mem-content-border);
border-left: 1px solid var(--mem-content-border);
border-right: 1px solid var(--mem-content-border);
background-color: var(--mem-content-bg);
color: var(--mem-content-font);
border-bottom-left-radius: 0px;
border-bottom-right-radius: 0px;
-moz-border-radius-bottomleft: 0px;
-moz-border-radius-bottomright: 0px;
-webkit-border-bottom-left-radius: 0px;
-webkit-border-bottom-right-radius: 0px;
}
.memdoc p, .memdoc dt {
padding: 0px 20px;
}
/***********************************/
/************* Contents ************/
/***********************************/
a.anchor {
padding-top: 20px;
}
/***********************************/
/************* fragment ************/
/***********************************/
h2.groupheader {
color: #303030;
font-size: 200%;
font-weight: bold;
border-bottom: none;
padding-top: 20px;
padding-bottom: 20px;
}
div.fragment, pre.fragment {
border: none;
padding: 20px;
margin: none;
background-color: var(--code-bg);
}
div.line {
background-color: var(--code-bg);
}
span.comment {
color: var(--code-comment);
}
span.keyword {
color: var(--code-keyword);
}
span.preprocessor {
color: var(--code-preprocessor);
}
span.keywordtype {
color: var(--code-keywordtype);
}
span.mlabel {
background-color: var(--code-text);
color: var(--code-bg);
border-top: none;
border-left: none;
border-right: none;
border-bottom: none;
padding: 10px;
border-radius: 0px;
}
a.code {
color: var(--code-code);
}
span.lineno, span.lineno>* {
color: var(--code-line);
border-right: none;
background-color: var(--code-bg);
}
span.lineno a {
background-color: var(--code-line-bg);
}
span.lineno a:hover {
color: var(--bg3font);
background-color: var(--code-line-bg);
}
/***********************************/
/************* directory ***********/
/***********************************/
.directory tr.even {
background-color: inherit;
}
.iconfclosed {
background-image: url(closed-folder.png);
margin-right: 10px;
}
.iconfopen {
background-image: url(opened-folder.png);
margin-right: 10px;
}
.icondoc {
background-image: url(document.png);
margin-right: 10px;
}
.arrow {
color: #7d7d7d;
}
.icona {
vertical-align: middle;
margin-right: 5px;
}
.icon {
background-color: var(--icon-bg);
color: var(--icon-font);
display: table-cell;
vertical-align: middle;
height: 20px;
width: 20px;
}
div.ah {
background-color: var(--qindex-icon-bg);
color: var(--qindex-icon-font);
text-align: center;
background-image: none;
-webkit-box-shadow: none;
box-shadow: none;
-webkit-border-radius: 0px;
border-radius: 0px;
border: none;
}
div.qindex {
background-color: var(--qindex-menu-bg);
border: none;
padding: 20px;
}
a.qindex {
color: var(--qindex-menu-font);
font-weight: normal;
font-size: 20px;
}
a:hover.qindex {
color: var(--qindex-menu-font-hover);
}
a:visited.qindex {
color: var(--qindex-menu-font);
}
table.classindex {
margin-top: 30px;
margin-bottom: 30px;
}
table.classindex a.el {
font-weight: normal;
}
/***********************************/
/************** footer *************/
/***********************************/
div.directory {
border-top: 1px solid var(--bgborder);
border-bottom: none;
margin: 20px 0px;
}
div.directory a.el {
font-weight: normal;
}
div.directory>table {
margin: 20px 0px;
}
hr.footer {
border: none;
}
.contents>hr {
border-top: 0px;
}
/***********************************/
/*********** memberdecls ***********/
/***********************************/
.memItemLeft, .memItemRight {
padding: 15px 30px;
background-color: inherit;
}
.mdescRight {
padding: 0px 30px 10px 30px;
}
.memberdecls * {
background-color: inherit;
}
.memSeparator {
border-bottom: 1px solid var(--bgborder2);
}
.memTemplParams {
color: var(--bgfont);
}
/***********************************/
/*********** nav-tree ***********/
/***********************************/
#nav-tree-contents {
background-color: var(--nav-tree-bg);
margin: 0px;
}
#side-nav, #nav-tree {
background-image: none;
background-color: var(--nav-tree-bg);
}
#nav-tree .item {
background-color: var(--nav-tree-bg);
font-family: Arial;
text-transform: uppercase;
text-shadow: none;
font-size: 14px;
font-weight: 700;
padding: 10px;
color: var(--nav-tree-font);
}
#nav-tree .arrow {
color: var(--nav-tree-font);
}
#nav-tree .selected {
background-image: none;
background-color: var(--nav-tree-bg-selected);
}
#nav-tree .selected a {
color: var(--nav-tree-font-selected);
}
#nav-tree .item:hover {
background-color: var(--nav-tree-bg-hover);
color: var(--nav-tree-font-hover);
}
#nav-tree .item a:hover {
color: var(--nav-tree-font-hover);
}
#side-nav .ui-resizable-e {
background-image: none;
background-color: var(--nav-tree-bg);
}
#nav-sync {
background-color: transparent;
}
#nav-sync>img {
content: url(off_sync.png);
}
#nav-sync.sync>img {
content: url(on_sync.png);
}
/***********************************/
/*********** Plant UML ***********/
/***********************************/
.plantumlgraph > img {
width: 80%;
}

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rapport/latex/Makefile Normal file
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LATEX_CMD?=pdflatex
MKIDX_CMD?=makeindex
BIBTEX_CMD?=bibtex
LATEX_COUNT?=8
MANUAL_FILE?=refman
all: $(MANUAL_FILE).pdf
pdf: $(MANUAL_FILE).pdf
$(MANUAL_FILE).pdf: clean $(MANUAL_FILE).tex
$(LATEX_CMD) $(MANUAL_FILE) || \
if [ $$? != 0 ] ; then \
\echo "Please consult $(MANUAL_FILE).log to see the error messages" ; \
false; \
fi
$(MKIDX_CMD) $(MANUAL_FILE).idx
$(LATEX_CMD) $(MANUAL_FILE) || \
if [ $$? != 0 ] ; then \
\echo "Please consult $(MANUAL_FILE).log to see the error messages" ; \
false; \
fi
latex_count=$(LATEX_COUNT) ; \
while grep -E -s 'Rerun (LaTeX|to get cross-references right|to get bibliographical references right)' $(MANUAL_FILE).log && [ $$latex_count -gt 0 ] ;\
do \
echo "Rerunning latex...." ;\
$(LATEX_CMD) $(MANUAL_FILE) || \
if [ $$? != 0 ] ; then \
\echo "Please consult $(MANUAL_FILE).log to see the error messages" ; \
false; \
fi; \
latex_count=`expr $$latex_count - 1` ;\
done
$(MKIDX_CMD) $(MANUAL_FILE).idx
$(LATEX_CMD) $(MANUAL_FILE) || \
if [ $$? != 0 ] ; then \
\echo "Please consult $(MANUAL_FILE).log to see the error messages" ; \
false; \
fi
clean:
rm -f *.ps *.dvi *.aux *.toc *.idx *.ind *.ilg *.log *.out *.brf *.blg *.bbl $(MANUAL_FILE).pdf

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rapport/latex/doxygen.sty Normal file
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\NeedsTeXFormat{LaTeX2e}
\ProvidesPackage{doxygen}
% Packages used by this style file
\RequirePackage{alltt}
%%\RequirePackage{array} %% moved to refman.tex due to workaround for LaTex 2019 version and unmaintained tabu package
\RequirePackage{calc}
\RequirePackage{float}
%%\RequirePackage{ifthen} %% moved to refman.tex due to workaround for LaTex 2019 version and unmaintained tabu package
\RequirePackage{verbatim}
\RequirePackage[table]{xcolor}
\RequirePackage{longtable_doxygen}
\RequirePackage{tabu_doxygen}
\RequirePackage{fancyvrb}
\RequirePackage{tabularx}
\RequirePackage{multicol}
\RequirePackage{multirow}
\RequirePackage{hanging}
\RequirePackage{ifpdf}
\RequirePackage{adjustbox}
\RequirePackage{amssymb}
\RequirePackage{stackengine}
\RequirePackage{enumitem}
\RequirePackage{alphalph}
\RequirePackage[normalem]{ulem} % for strikeout, but don't modify emphasis
%---------- Internal commands used in this style file ----------------
\newcommand{\ensurespace}[1]{%
\begingroup%
\setlength{\dimen@}{#1}%
\vskip\z@\@plus\dimen@%
\penalty -100\vskip\z@\@plus -\dimen@%
\vskip\dimen@%
\penalty 9999%
\vskip -\dimen@%
\vskip\z@skip% hide the previous |\vskip| from |\addvspace|
\endgroup%
}
\newcommand{\DoxyHorRuler}[1]{%
\setlength{\parskip}{0ex plus 0ex minus 0ex}%
\ifthenelse{#1=0}%
{%
\hrule%
}%
{%
\hrulefilll%
}%
}
\newcommand{\DoxyLabelFont}{}
\newcommand{\entrylabel}[1]{%
{%
\parbox[b]{\labelwidth-4pt}{%
\makebox[0pt][l]{\DoxyLabelFont#1}%
\vspace{1.5\baselineskip}%
}%
}%
}
\newenvironment{DoxyDesc}[1]{%
\ensurespace{4\baselineskip}%
\begin{list}{}{%
\settowidth{\labelwidth}{20pt}%
%\setlength{\parsep}{0pt}%
\setlength{\itemsep}{0pt}%
\setlength{\leftmargin}{\labelwidth+\labelsep}%
\renewcommand{\makelabel}{\entrylabel}%
}%
\item[#1]%
}{%
\end{list}%
}
\newsavebox{\xrefbox}
\newlength{\xreflength}
\newcommand{\xreflabel}[1]{%
\sbox{\xrefbox}{#1}%
\setlength{\xreflength}{\wd\xrefbox}%
\ifthenelse{\xreflength>\labelwidth}{%
\begin{minipage}{\textwidth}%
\setlength{\parindent}{0pt}%
\hangindent=15pt\bfseries #1\vspace{1.2\itemsep}%
\end{minipage}%
}{%
\parbox[b]{\labelwidth}{\makebox[0pt][l]{\textbf{#1}}}%
}%
}
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%%
%% This is file `longtable.sty',
%% generated with the docstrip utility.
%%
%% The original source files were:
%%
%% longtable.dtx (with options: `package')
%%
%% This is a generated file.
%%
%% The source is maintained by the LaTeX Project team and bug
%% reports for it can be opened at http://latex-project.org/bugs.html
%% (but please observe conditions on bug reports sent to that address!)
%%
%% Copyright 1993-2016
%% The LaTeX3 Project and any individual authors listed elsewhere
%% in this file.
%%
%% This file was generated from file(s) of the Standard LaTeX `Tools Bundle'.
%% --------------------------------------------------------------------------
%%
%% It may be distributed and/or modified under the
%% conditions of the LaTeX Project Public License, either version 1.3c
%% of this license or (at your option) any later version.
%% The latest version of this license is in
%% http://www.latex-project.org/lppl.txt
%% and version 1.3c or later is part of all distributions of LaTeX
%% version 2005/12/01 or later.
%%
%% This file may only be distributed together with a copy of the LaTeX
%% `Tools Bundle'. You may however distribute the LaTeX `Tools Bundle'
%% without such generated files.
%%
%% The list of all files belonging to the LaTeX `Tools Bundle' is
%% given in the file `manifest.txt'.
%%
%% File: longtable.dtx Copyright (C) 1990-2001 David Carlisle
\NeedsTeXFormat{LaTeX2e}[1995/06/01]
\ProvidesPackage{longtable_doxygen}
[2014/10/28 v4.11 Multi-page Table package (DPC) - frozen version for doxygen]
\def\LT@err{\PackageError{longtable}}
\def\LT@warn{\PackageWarning{longtable}}
\def\LT@final@warn{%
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\LT@warn{Table \@width s have changed. Rerun LaTeX.\@gobbletwo}}%
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%%
%% End of file `longtable.sty'.

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\chapter{To Do List}
\label{md_README}\index{To Do List@{To Do List}}
\label{md_README_autotoc_md0}%
\doxysection{Principale}\label{md_README_autotoc_md1}
\begin{DoxyItemize}
\item[\DoxyChecked] (1) chargement et affichage d\textquotesingle{}un plateau de jeu
\end{DoxyItemize}
\begin{DoxyItemize}
\item[\DoxyChecked] (2) Positionnement et gestion du personnage
\end{DoxyItemize}
\begin{DoxyItemize}
\item[\DoxyChecked] (3) Positionnement des points a couvrir
\end{DoxyItemize}
\begin{DoxyItemize}
\item[\DoxyChecked] (4) Positionnement des caisse et leurs déplacements
\end{DoxyItemize}\doxysection{Pour aller plus loin}\label{md_README_autotoc_md2}
\begin{DoxyItemize}
\item[\DoxyChecked] (1) Txt to map \# mur, P player, C caisse, I boutons
\item[\DoxyUnchecked] (2) Affichage du scord en fonction du temps passé, nbr mouvement player , nbr caisse bien placées
\end{DoxyItemize}
\begin{DoxyItemize}
\item[\DoxyUnchecked] (3) Gestion de niveaux et de difficultés
\end{DoxyItemize}
\begin{DoxyItemize}
\item[\DoxyChecked] (5) Detection de partie perdu
\item[\DoxyUnchecked] (6) Strategie de résolution
\end{DoxyItemize}
\begin{DoxyItemize}
\item[\DoxyUnchecked] (7) Conception des niveaux pour garentir la faisabilité d\textquotesingle{}un plateau
\end{DoxyItemize}

217
rapport/latex/refman.tex Normal file
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top"><a href="display_8h_source.html"><span class="icondoc"></span></a>&#160;</td><td class="memItemRight" valign="bottom"><b>display.h</b></td></tr>
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<div class="textblock"><code>#include &quot;../include/display.h&quot;</code><br />
<code>#include &quot;../include/function.h&quot;</code><br />
<code>#include &lt;SDL2/SDL.h&gt;</code><br />
<code>#include &lt;SDL2/SDL_image.h&gt;</code><br />
<code>#include &lt;SDL2/SDL_mutex.h&gt;</code><br />
<code>#include &lt;SDL2/SDL_rect.h&gt;</code><br />
<code>#include &lt;SDL2/SDL_render.h&gt;</code><br />
<code>#include &lt;SDL2/SDL_surface.h&gt;</code><br />
<code>#include &lt;SDL2/SDL_ttf.h&gt;</code><br />
<code>#include &lt;stdio.h&gt;</code><br />
<code>#include &lt;stdlib.h&gt;</code><br />
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Graphe des dépendances par inclusion de display.c:</div>
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Fonctions</h2></td></tr>
<tr class="memitem:a99b9f82dcee1c08efb2101826d2f6b44" id="r_a99b9f82dcee1c08efb2101826d2f6b44"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a99b9f82dcee1c08efb2101826d2f6b44">screenDisplay</a> (char **tab, int size)</td></tr>
<tr class="memdesc:a99b9f82dcee1c08efb2101826d2f6b44"><td class="mdescLeft">&#160;</td><td class="mdescRight">La fonction permet d'afficher simplement le plateau de jeu dans le terminal. <br /></td></tr>
<tr class="separator:a99b9f82dcee1c08efb2101826d2f6b44"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a6f451a9d0fd4d2325d9f03d7cda4a189" id="r_a6f451a9d0fd4d2325d9f03d7cda4a189"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a6f451a9d0fd4d2325d9f03d7cda4a189">screenDisplayGameSDL</a> (char **tab, <a class="el" href="structessential__sdl.html">dis</a> *display_user)</td></tr>
<tr class="memdesc:a6f451a9d0fd4d2325d9f03d7cda4a189"><td class="mdescLeft">&#160;</td><td class="mdescRight">La fonction affiche a l'aide de SDL la zone de jeu. <br /></td></tr>
<tr class="separator:a6f451a9d0fd4d2325d9f03d7cda4a189"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab9c0348d4cff3f20344d763945c96b40" id="r_ab9c0348d4cff3f20344d763945c96b40"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ab9c0348d4cff3f20344d763945c96b40">getMaxSize</a> (<a class="el" href="structessential__sdl.html">dis</a> display_user)</td></tr>
<tr class="memdesc:ab9c0348d4cff3f20344d763945c96b40"><td class="mdescLeft">&#160;</td><td class="mdescRight">Taille de l'ecrant carre en fonction de l'ecrant du joueur avec une marge. <br /></td></tr>
<tr class="separator:ab9c0348d4cff3f20344d763945c96b40"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a46638b64faa8239921eab8c3817847f4" id="r_a46638b64faa8239921eab8c3817847f4"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a46638b64faa8239921eab8c3817847f4">initSDL</a> (<a class="el" href="structessential__sdl.html">dis</a> *display_user)</td></tr>
<tr class="memdesc:a46638b64faa8239921eab8c3817847f4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Initialise SDL. <br /></td></tr>
<tr class="separator:a46638b64faa8239921eab8c3817847f4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a81a2b2da875550c614a407ec735ff9d9" id="r_a81a2b2da875550c614a407ec735ff9d9"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a81a2b2da875550c614a407ec735ff9d9">displayImage</a> (SDL_Renderer *renderer, SDL_Texture *texture, <a class="el" href="structVecteur.html">vect</a> pos, int size)</td></tr>
<tr class="memdesc:a81a2b2da875550c614a407ec735ff9d9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Cette fonction affiche l'image dans la fenetre de l'utilisateur. <br /></td></tr>
<tr class="separator:a81a2b2da875550c614a407ec735ff9d9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af8c0265ee608800f8daba2540c65c5b0" id="r_af8c0265ee608800f8daba2540c65c5b0"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#af8c0265ee608800f8daba2540c65c5b0">displayTextSDL</a> (<a class="el" href="structessential__sdl.html">dis</a> *display_user, char *text, <a class="el" href="structVecteur.html">vect</a> coor, <a class="el" href="structVecteur.html">vect</a> size, int font_size)</td></tr>
<tr class="memdesc:af8c0265ee608800f8daba2540c65c5b0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Cette fonction affiche du texte dans la fenetre de l'utilisateur. <br /></td></tr>
<tr class="separator:af8c0265ee608800f8daba2540c65c5b0"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<h2 class="groupheader">Documentation des fonctions</h2>
<a id="a81a2b2da875550c614a407ec735ff9d9" name="a81a2b2da875550c614a407ec735ff9d9"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a81a2b2da875550c614a407ec735ff9d9">&#9670;&#160;</a></span>displayImage()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void displayImage </td>
<td>(</td>
<td class="paramtype">SDL_Renderer *</td> <td class="paramname"><span class="paramname"><em>renderer</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">SDL_Texture *</td> <td class="paramname"><span class="paramname"><em>texture</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="structVecteur.html">vect</a></td> <td class="paramname"><span class="paramname"><em>pos</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int</td> <td class="paramname"><span class="paramname"><em>size</em></span>&#160;)</td>
</tr>
</table>
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<p>Cette fonction affiche l'image dans la fenetre de l'utilisateur. </p>
<dl class="params"><dt>Paramètres</dt><dd>
<table class="params">
<tr><td class="paramname">renderer</td><td>Le renderer de l'utilisateur. </td></tr>
<tr><td class="paramname">texture</td><td>La texture de l'image à appliquer. </td></tr>
<tr><td class="paramname">pos</td><td>La position de l'image à afficher. </td></tr>
<tr><td class="paramname">size</td><td>La taile de l'image. </td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Renvoie</dt><dd>Void </dd></dl>
<div class="dynheader">
Voici le graphe des appelants de cette fonction :</div>
<div class="dyncontent">
<div class="center"><img src="display_8c_a81a2b2da875550c614a407ec735ff9d9_icgraph.png" border="0" usemap="#adisplay_8c_a81a2b2da875550c614a407ec735ff9d9_icgraph" alt=""/></div>
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<h2 class="memtitle"><span class="permalink"><a href="#af8c0265ee608800f8daba2540c65c5b0">&#9670;&#160;</a></span>displayTextSDL()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void displayTextSDL </td>
<td>(</td>
<td class="paramtype"><a class="el" href="structessential__sdl.html">dis</a> *</td> <td class="paramname"><span class="paramname"><em>display_user</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">char *</td> <td class="paramname"><span class="paramname"><em>text</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="structVecteur.html">vect</a></td> <td class="paramname"><span class="paramname"><em>coor</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="structVecteur.html">vect</a></td> <td class="paramname"><span class="paramname"><em>size</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int</td> <td class="paramname"><span class="paramname"><em>font_size</em></span>&#160;)</td>
</tr>
</table>
</div><div class="memdoc">
<p>Cette fonction affiche du texte dans la fenetre de l'utilisateur. </p>
<dl class="params"><dt>Paramètres</dt><dd>
<table class="params">
<tr><td class="paramname">display_user</td><td>Tous les éléments SDL de l'utilisateur. </td></tr>
<tr><td class="paramname">text</td><td>Le string à afficher. </td></tr>
<tr><td class="paramname">coor</td><td>Les coordonnée du texte. </td></tr>
<tr><td class="paramname">size</td><td>La taille du texte. </td></tr>
<tr><td class="paramname">font_size</td><td>La taille de la font. </td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Renvoie</dt><dd>Void </dd></dl>
</div>
</div>
<a id="ab9c0348d4cff3f20344d763945c96b40" name="ab9c0348d4cff3f20344d763945c96b40"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ab9c0348d4cff3f20344d763945c96b40">&#9670;&#160;</a></span>getMaxSize()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">int getMaxSize </td>
<td>(</td>
<td class="paramtype"><a class="el" href="structessential__sdl.html">dis</a></td> <td class="paramname"><span class="paramname"><em>display_user</em></span></td><td>)</td>
<td></td>
</tr>
</table>
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<p>Taille de l'ecrant carre en fonction de l'ecrant du joueur avec une marge. </p>
<dl class="params"><dt>Paramètres</dt><dd>
<table class="params">
<tr><td class="paramname">display_user</td><td>Qui serra modifier pour stoquer les information. </td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Renvoie</dt><dd>La taille max pour la fenetre de l'utilisateur. </dd></dl>
</div>
</div>
<a id="a46638b64faa8239921eab8c3817847f4" name="a46638b64faa8239921eab8c3817847f4"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a46638b64faa8239921eab8c3817847f4">&#9670;&#160;</a></span>initSDL()</h2>
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<td class="memname">void initSDL </td>
<td>(</td>
<td class="paramtype"><a class="el" href="structessential__sdl.html">dis</a> *</td> <td class="paramname"><span class="paramname"><em>display_user</em></span></td><td>)</td>
<td></td>
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<p>Initialise SDL. </p>
<dl class="params"><dt>Paramètres</dt><dd>
<table class="params">
<tr><td class="paramname">display_user</td><td>Stockage d'éléments SDL. </td></tr>
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<dl class="section return"><dt>Renvoie</dt><dd>Void </dd></dl>
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<h2 class="memtitle"><span class="permalink"><a href="#a99b9f82dcee1c08efb2101826d2f6b44">&#9670;&#160;</a></span>screenDisplay()</h2>
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<td class="memname">void screenDisplay </td>
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<p>La fonction permet d'afficher simplement le plateau de jeu dans le terminal. </p>
<dl class="params"><dt>Paramètres</dt><dd>
<table class="params">
<tr><td class="paramname">tab</td><td>Le tableau 2d carre du plateau. </td></tr>
<tr><td class="paramname">size</td><td>La taille du plateau. </td></tr>
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<dl class="section return"><dt>Renvoie</dt><dd>Void </dd></dl>
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<a id="a6f451a9d0fd4d2325d9f03d7cda4a189" name="a6f451a9d0fd4d2325d9f03d7cda4a189"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a6f451a9d0fd4d2325d9f03d7cda4a189">&#9670;&#160;</a></span>screenDisplayGameSDL()</h2>
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<td class="memname">void screenDisplayGameSDL </td>
<td>(</td>
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</tr>
<tr>
<td class="paramkey"></td>
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<td class="paramtype"><a class="el" href="structessential__sdl.html">dis</a> *</td> <td class="paramname"><span class="paramname"><em>display_user</em></span>&#160;)</td>
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<p>La fonction affiche a l'aide de SDL la zone de jeu. </p>
<dl class="params"><dt>Paramètres</dt><dd>
<table class="params">
<tr><td class="paramname">tab</td><td>Le tableau 2d de la zone de jeu. </td></tr>
<tr><td class="paramname">display_user</td><td>La structure qui possede tous ce qu'il faut pour l'affichage SDL </td></tr>
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</dd>
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<dl class="section return"><dt>Renvoie</dt><dd>Void </dd></dl>
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<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#ifndef DISPLAY_H</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="preprocessor">#define DISPLAY_H</span></div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span> </div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="preprocessor">#include &quot;../include/function.h&quot;</span></div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="preprocessor">#include &lt;SDL2/SDL.h&gt;</span></div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="preprocessor">#include &lt;SDL2/SDL_ttf.h&gt;</span></div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span> </div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span><span class="keywordtype">void</span> screenDisplay (<span class="keywordtype">char</span> **tab, <span class="keywordtype">int</span> size);</div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span><span class="keywordtype">int</span> getMaxSize (<a class="code hl_struct" href="structessential__sdl.html">dis</a> display_user);</div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span><span class="keywordtype">void</span> displayImage (SDL_Renderer *renderer, SDL_Texture *texture, <a class="code hl_struct" href="structVecteur.html">vect</a> pos,</div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span> <span class="keywordtype">int</span> size);</div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span><span class="keywordtype">void</span> initSDL (<a class="code hl_struct" href="structessential__sdl.html">dis</a> *display_user);</div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span><span class="keywordtype">void</span> screenDisplayGameSDL (<span class="keywordtype">char</span> **tab, <a class="code hl_struct" href="structessential__sdl.html">dis</a> *display_user);</div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span><span class="keywordtype">void</span> displayTextSDL(<a class="code hl_struct" href="structessential__sdl.html">dis</a> *display_user,<span class="keywordtype">char</span> *text, <a class="code hl_struct" href="structVecteur.html">vect</a> coor, <a class="code hl_struct" href="structVecteur.html">vect</a> size, <span class="keywordtype">int</span> font_size);</div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span> </div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span> </div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span><span class="preprocessor">#endif </span><span class="comment">// !DISPLAY_H</span></div>
<div class="ttc" id="astructVecteur_html"><div class="ttname"><a href="structVecteur.html">Vecteur</a></div><div class="ttdef"><b>Definition</b> function.h:20</div></div>
<div class="ttc" id="astructessential__sdl_html"><div class="ttname"><a href="structessential__sdl.html">essential_sdl</a></div><div class="ttdef"><b>Definition</b> function.h:34</div></div>
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/*
@licstart The following is the entire license notice for the JavaScript code in this file.
The MIT License (MIT)
Copyright (C) 1997-2020 by Dimitri van Heesch
Permission is hereby granted, free of charge, to any person obtaining a copy of this software
and associated documentation files (the "Software"), to deal in the Software without restriction,
including without limitation the rights to use, copy, modify, merge, publish, distribute,
sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or
substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
@licend The above is the entire license notice for the JavaScript code in this file
*/
function toggleVisibility(linkObj) {
return dynsection.toggleVisibility(linkObj);
}
let dynsection = {
// helper function
updateStripes : function() {
$('table.directory tr').
removeClass('even').filter(':visible:even').addClass('even');
$('table.directory tr').
removeClass('odd').filter(':visible:odd').addClass('odd');
},
toggleVisibility : function(linkObj) {
const base = $(linkObj).attr('id');
const summary = $('#'+base+'-summary');
const content = $('#'+base+'-content');
const trigger = $('#'+base+'-trigger');
const src=$(trigger).attr('src');
if (content.is(':visible')===true) {
content.hide();
summary.show();
$(linkObj).addClass('closed').removeClass('opened');
$(trigger).attr('src',src.substring(0,src.length-8)+'closed.png');
} else {
content.show();
summary.hide();
$(linkObj).removeClass('closed').addClass('opened');
$(trigger).attr('src',src.substring(0,src.length-10)+'open.png');
}
return false;
},
toggleLevel : function(level) {
$('table.directory tr').each(function() {
const l = this.id.split('_').length-1;
const i = $('#img'+this.id.substring(3));
const a = $('#arr'+this.id.substring(3));
if (l<level+1) {
i.removeClass('iconfopen iconfclosed').addClass('iconfopen');
a.html('&#9660;');
$(this).show();
} else if (l==level+1) {
i.removeClass('iconfclosed iconfopen').addClass('iconfclosed');
a.html('&#9658;');
$(this).show();
} else {
$(this).hide();
}
});
this.updateStripes();
},
toggleFolder : function(id) {
// the clicked row
const currentRow = $('#row_'+id);
// all rows after the clicked row
const rows = currentRow.nextAll("tr");
const re = new RegExp('^row_'+id+'\\d+_$', "i"); //only one sub
// only match elements AFTER this one (can't hide elements before)
const childRows = rows.filter(function() { return this.id.match(re); });
// first row is visible we are HIDING
if (childRows.filter(':first').is(':visible')===true) {
// replace down arrow by right arrow for current row
const currentRowSpans = currentRow.find("span");
currentRowSpans.filter(".iconfopen").removeClass("iconfopen").addClass("iconfclosed");
currentRowSpans.filter(".arrow").html('&#9658;');
rows.filter("[id^=row_"+id+"]").hide(); // hide all children
} else { // we are SHOWING
// replace right arrow by down arrow for current row
const currentRowSpans = currentRow.find("span");
currentRowSpans.filter(".iconfclosed").removeClass("iconfclosed").addClass("iconfopen");
currentRowSpans.filter(".arrow").html('&#9660;');
// replace down arrows by right arrows for child rows
const childRowsSpans = childRows.find("span");
childRowsSpans.filter(".iconfopen").removeClass("iconfopen").addClass("iconfclosed");
childRowsSpans.filter(".arrow").html('&#9658;');
childRows.show(); //show all children
}
this.updateStripes();
},
toggleInherit : function(id) {
const rows = $('tr.inherit.'+id);
const img = $('tr.inherit_header.'+id+' img');
const src = $(img).attr('src');
if (rows.filter(':first').is(':visible')===true) {
rows.css('display','none');
$(img).attr('src',src.substring(0,src.length-8)+'closed.png');
} else {
rows.css('display','table-row'); // using show() causes jump in firefox
$(img).attr('src',src.substring(0,src.length-10)+'open.png');
}
},
};
let codefold = {
opened : true,
// in case HTML_COLORSTYLE is LIGHT or DARK the vars will be replaced, so we write them out explicitly and use double quotes
plusImg: [ "var(--fold-plus-image)", "var(--fold-plus-image-relpath)" ],
minusImg: [ "var(--fold-minus-image)", "var(--fold-minus-image-relpath)" ],
// toggle all folding blocks
toggle_all : function(relPath) {
if (this.opened) {
$('#fold_all').css('background-image',this.plusImg[relPath]);
$('div[id^=foldopen]').hide();
$('div[id^=foldclosed]').show();
} else {
$('#fold_all').css('background-image',this.minusImg[relPath]);
$('div[id^=foldopen]').show();
$('div[id^=foldclosed]').hide();
}
this.opened=!this.opened;
},
// toggle single folding block
toggle : function(id) {
$('#foldopen'+id).toggle();
$('#foldclosed'+id).toggle();
},
init : function(relPath) {
$('span[class=lineno]').css({
'padding-right':'4px',
'margin-right':'2px',
'display':'inline-block',
'width':'54px',
'background':'linear-gradient(var(--fold-line-color),var(--fold-line-color)) no-repeat 46px/2px 100%'
});
// add global toggle to first line
$('span[class=lineno]:first').append('<span class="fold" id="fold_all" '+
'onclick="javascript:codefold.toggle_all('+relPath+');" '+
'style="background-image:'+this.minusImg[relPath]+';"></span>');
// add vertical lines to other rows
$('span[class=lineno]').not(':eq(0)').append('<span class="fold"></span>');
// add toggle controls to lines with fold divs
$('div[class=foldopen]').each(function() {
// extract specific id to use
const id = $(this).attr('id').replace('foldopen','');
// extract start and end foldable fragment attributes
const start = $(this).attr('data-start');
const end = $(this).attr('data-end');
// replace normal fold span with controls for the first line of a foldable fragment
$(this).find('span[class=fold]:first').replaceWith('<span class="fold" '+
'onclick="javascript:codefold.toggle(\''+id+'\');" '+
'style="background-image:'+codefold.minusImg[relPath]+';"></span>');
// append div for folded (closed) representation
$(this).after('<div id="foldclosed'+id+'" class="foldclosed" style="display:none;"></div>');
// extract the first line from the "open" section to represent closed content
const line = $(this).children().first().clone();
// remove any glow that might still be active on the original line
$(line).removeClass('glow');
if (start) {
// if line already ends with a start marker (e.g. trailing {), remove it
$(line).html($(line).html().replace(new RegExp('\\s*'+start+'\\s*$','g'),''));
}
// replace minus with plus symbol
$(line).find('span[class=fold]').css('background-image',codefold.plusImg[relPath]);
// append ellipsis
$(line).append(' '+start+'<a href="javascript:codefold.toggle(\''+id+'\')">&#8230;</a>'+end);
// insert constructed line into closed div
$('#foldclosed'+id).html(line);
});
},
};
/* @license-end */

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<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=11"/>
<meta name="generator" content="Doxygen 1.12.0"/>
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<title>Sokoban: Liste des fichiers</title>
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<a href="#func-members">Fonctions</a> </div>
<div class="headertitle"><div class="title">Référence du fichier function.c</div></div>
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<div class="textblock"><code>#include &quot;../include/function.h&quot;</code><br />
<code>#include &quot;../include/display.h&quot;</code><br />
<code>#include &lt;SDL2/SDL_events.h&gt;</code><br />
<code>#include &lt;SDL2/SDL_keycode.h&gt;</code><br />
<code>#include &lt;SDL2/SDL_render.h&gt;</code><br />
<code>#include &lt;SDL2/SDL_scancode.h&gt;</code><br />
<code>#include &lt;SDL2/SDL_timer.h&gt;</code><br />
<code>#include &lt;stdbool.h&gt;</code><br />
<code>#include &lt;stdio.h&gt;</code><br />
<code>#include &lt;stdlib.h&gt;</code><br />
<code>#include &lt;time.h&gt;</code><br />
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Graphe des dépendances par inclusion de function.c:</div>
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Fonctions</h2></td></tr>
<tr class="memitem:af81182d12b72ee349a71d6685217b097" id="r_af81182d12b72ee349a71d6685217b097"><td class="memItemLeft" align="right" valign="top">char **&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#af81182d12b72ee349a71d6685217b097">creatArea2D</a> (const unsigned int N)</td></tr>
<tr class="memdesc:af81182d12b72ee349a71d6685217b097"><td class="mdescLeft">&#160;</td><td class="mdescRight">Cette fonction permet de creer une liste 2D carre. <br /></td></tr>
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<tr class="memitem:af19c482f0f97b30cbb0253356ed1724b" id="r_af19c482f0f97b30cbb0253356ed1724b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#af19c482f0f97b30cbb0253356ed1724b">free2D</a> (char **tab, int N)</td></tr>
<tr class="memdesc:af19c482f0f97b30cbb0253356ed1724b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Cette fontion permet de liberer l'espace tu tableau 2D de char. <br /></td></tr>
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<tr class="memitem:a76df2bc0c692d3397837706a6852ac36" id="r_a76df2bc0c692d3397837706a6852ac36"><td class="memItemLeft" align="right" valign="top">char&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a76df2bc0c692d3397837706a6852ac36">canIGoDirection</a> (char valueOfNCase, char valueOfNPlusOneCase)</td></tr>
<tr class="memdesc:a76df2bc0c692d3397837706a6852ac36"><td class="mdescLeft">&#160;</td><td class="mdescRight">La fontction permet de savoir si le joueur peut ce deplacer dans une direction. <br /></td></tr>
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<tr class="memitem:ac93ca31d854d91eedf3babda7511407d" id="r_ac93ca31d854d91eedf3babda7511407d"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ac93ca31d854d91eedf3babda7511407d">move</a> (char **tab, <a class="el" href="structVecteur.html">vect</a> *playerPos, <a class="el" href="structVecteur.html">vect</a> direction, <a class="el" href="structScore.html">score</a> *score_user)</td></tr>
<tr class="memdesc:ac93ca31d854d91eedf3babda7511407d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Cette fonction effectue les deplacements du joueur et des boites en fonction de la situation. <br /></td></tr>
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<tr class="memitem:a2387ddb7cde4f9d45198b0c131a60878" id="r_a2387ddb7cde4f9d45198b0c131a60878"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a2387ddb7cde4f9d45198b0c131a60878">inGameLoop</a> (char **tab2d, int N, <a class="el" href="structVecteur.html">vect</a> *playerPos, <a class="el" href="structVecteur.html">vect</a> *targets, int nbr_targets, <a class="el" href="structessential__sdl.html">dis</a> *display_user, <a class="el" href="structScore.html">score</a> *score_user)</td></tr>
<tr class="memdesc:a2387ddb7cde4f9d45198b0c131a60878"><td class="mdescLeft">&#160;</td><td class="mdescRight">La fonction permet de faire la boucle de jeu. <br /></td></tr>
<tr class="separator:a2387ddb7cde4f9d45198b0c131a60878"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a618903fbb7302d98ef0f3e2e6b35b99a" id="r_a618903fbb7302d98ef0f3e2e6b35b99a"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a618903fbb7302d98ef0f3e2e6b35b99a">isWin</a> (char **tab2d, <a class="el" href="structVecteur.html">vect</a> *targets, int nbr_targets)</td></tr>
<tr class="memdesc:a618903fbb7302d98ef0f3e2e6b35b99a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Cette fonction verrifie si la partie est gagnante. <br /></td></tr>
<tr class="separator:a618903fbb7302d98ef0f3e2e6b35b99a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac155bb183b0c26d19758d8d065baf14f" id="r_ac155bb183b0c26d19758d8d065baf14f"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ac155bb183b0c26d19758d8d065baf14f">islose</a> (char **tab2d, const int N)</td></tr>
<tr class="memdesc:ac155bb183b0c26d19758d8d065baf14f"><td class="mdescLeft">&#160;</td><td class="mdescRight">La fonction renvois si la partie est perdante. <br /></td></tr>
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<tr class="memitem:a5b10e69716d92eadf2ed0b3942cb9d4d" id="r_a5b10e69716d92eadf2ed0b3942cb9d4d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structVecteur.html">vect</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a5b10e69716d92eadf2ed0b3942cb9d4d">plusVect</a> (<a class="el" href="structVecteur.html">vect</a> one, <a class="el" href="structVecteur.html">vect</a> two)</td></tr>
<tr class="memdesc:a5b10e69716d92eadf2ed0b3942cb9d4d"><td class="mdescLeft">&#160;</td><td class="mdescRight">La fonction fait une addition de vecteur, (x1+x2, y1+y2). <br /></td></tr>
<tr class="separator:a5b10e69716d92eadf2ed0b3942cb9d4d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a74650c59d33ff53d62ca3a3f8f56a68c" id="r_a74650c59d33ff53d62ca3a3f8f56a68c"><td class="memItemLeft" align="right" valign="top"><a id="a74650c59d33ff53d62ca3a3f8f56a68c" name="a74650c59d33ff53d62ca3a3f8f56a68c"></a>
int&#160;</td><td class="memItemRight" valign="bottom"><b>lengthVect</b> (<a class="el" href="structVecteur.html">vect</a> vector)</td></tr>
<tr class="memdesc:a74650c59d33ff53d62ca3a3f8f56a68c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Renvois la longeur Manhattan. <br /></td></tr>
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<tr class="memitem:ac51249b2f7941ca06e6a614e071dd444" id="r_ac51249b2f7941ca06e6a614e071dd444"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ac51249b2f7941ca06e6a614e071dd444">blockBox</a> (char **tab2d, <a class="el" href="structVecteur.html">vect</a> box_coor)</td></tr>
<tr class="memdesc:ac51249b2f7941ca06e6a614e071dd444"><td class="mdescLeft">&#160;</td><td class="mdescRight">La fonction permet de savoir si une boite est dans une situation ou le joueur ne poura pas la debloqué. <br /></td></tr>
<tr class="separator:ac51249b2f7941ca06e6a614e071dd444"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a51c9ba7a24383f1b20dcedfcb570aab5" id="r_a51c9ba7a24383f1b20dcedfcb570aab5"><td class="memItemLeft" align="right" valign="top">char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a51c9ba7a24383f1b20dcedfcb570aab5">timeToText</a> (time_t time)</td></tr>
<tr class="memdesc:a51c9ba7a24383f1b20dcedfcb570aab5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Cette fonction renvois transforme le forma time en texte. (min:sec) <br /></td></tr>
<tr class="separator:a51c9ba7a24383f1b20dcedfcb570aab5"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Description détaillée</h2>
<div class="textblock"><p>Ce fichier contient toute les fonction utile pour le jeu. Sauf pour l'affichage. </p>
</div><h2 class="groupheader">Documentation des fonctions</h2>
<a id="ac51249b2f7941ca06e6a614e071dd444" name="ac51249b2f7941ca06e6a614e071dd444"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ac51249b2f7941ca06e6a614e071dd444">&#9670;&#160;</a></span>blockBox()</h2>
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<td class="memname">bool blockBox </td>
<td>(</td>
<td class="paramtype">char **</td> <td class="paramname"><span class="paramname"><em>tab2d</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="structVecteur.html">vect</a></td> <td class="paramname"><span class="paramname"><em>box_coor</em></span>&#160;)</td>
</tr>
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</div><div class="memdoc">
<p>La fonction permet de savoir si une boite est dans une situation ou le joueur ne poura pas la debloqué. </p>
<dl class="params"><dt>Paramètres</dt><dd>
<table class="params">
<tr><td class="paramname">tab2d</td><td>Le tableau 2D carre du plateau de jeu. </td></tr>
<tr><td class="paramname">box_coor</td><td>Les corrdonnée de la boite que la fonction test. </td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Renvoie</dt><dd>True si la la boite est bloquer, sinon false. </dd></dl>
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Voici le graphe d'appel pour cette fonction :</div>
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<div class="center"><img src="function_8c_ac51249b2f7941ca06e6a614e071dd444_cgraph.png" border="0" usemap="#afunction_8c_ac51249b2f7941ca06e6a614e071dd444_cgraph" alt=""/></div>
<map name="afunction_8c_ac51249b2f7941ca06e6a614e071dd444_cgraph" id="afunction_8c_ac51249b2f7941ca06e6a614e071dd444_cgraph">
<area shape="rect" title="La fonction permet de savoir si une boite est dans une situation ou le joueur ne poura pas la debloqu..." alt="" coords="5,31,80,56"/>
<area shape="rect" href="function_8c.html#a74650c59d33ff53d62ca3a3f8f56a68c" title="Renvois la longeur Manhattan." alt="" coords="128,5,211,31"/>
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<area shape="poly" title=" " alt="" coords="80,48,118,55,117,60,79,53"/>
</map>
</div>
<div class="dynheader">
Voici le graphe des appelants de cette fonction :</div>
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<div class="center"><img src="function_8c_ac51249b2f7941ca06e6a614e071dd444_icgraph.png" border="0" usemap="#afunction_8c_ac51249b2f7941ca06e6a614e071dd444_icgraph" alt=""/></div>
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<area shape="rect" title="La fonction permet de savoir si une boite est dans une situation ou le joueur ne poura pas la debloqu..." alt="" coords="252,5,326,31"/>
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<area shape="poly" title=" " alt="" coords="133,21,101,21,101,16,133,16"/>
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</div>
</div>
</div>
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<h2 class="memtitle"><span class="permalink"><a href="#a76df2bc0c692d3397837706a6852ac36">&#9670;&#160;</a></span>canIGoDirection()</h2>
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<td class="memname">char canIGoDirection </td>
<td>(</td>
<td class="paramtype">char</td> <td class="paramname"><span class="paramname"><em>valueOfNCase</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">char</td> <td class="paramname"><span class="paramname"><em>valueOfNPlusOneCase</em></span>&#160;)</td>
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</table>
</div><div class="memdoc">
<p>La fontction permet de savoir si le joueur peut ce deplacer dans une direction. </p>
<dl class="params"><dt>Paramètres</dt><dd>
<table class="params">
<tr><td class="paramname">valueOfNCase</td><td>La valeur de la case dans la direction que le joueur veut aller. </td></tr>
<tr><td class="paramname">valueOfNPlusOneCase</td><td>La valeur de la case dans la direction que le joueur veut aller mais une fois de plus. </td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Renvoie</dt><dd>0 Si c'est un mur devant le joueur, 1 si c'est vide devant le joueur, 2 si c'est une boite mais qu'on peux la pousser ,3 si le joueur pousse une boite sur un point d'interer, 4 si le joueur bouge sur un point d'interer, 5 si le joueur peux pousser une boite mais le joueur se place sur un point d'interer et 6 si le joeuur pousse une boite sur un point d'interer et que le joueu est aussi sur un point d'interer. </dd></dl>
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Voici le graphe des appelants de cette fonction :</div>
<div class="dyncontent">
<div class="center"><img src="function_8c_a76df2bc0c692d3397837706a6852ac36_icgraph.png" border="0" usemap="#afunction_8c_a76df2bc0c692d3397837706a6852ac36_icgraph" alt=""/></div>
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<area shape="rect" title="La fontction permet de savoir si le joueur peut ce deplacer dans une direction." alt="" coords="250,5,364,31"/>
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</div>
</div>
</div>
<a id="af81182d12b72ee349a71d6685217b097" name="af81182d12b72ee349a71d6685217b097"></a>
<h2 class="memtitle"><span class="permalink"><a href="#af81182d12b72ee349a71d6685217b097">&#9670;&#160;</a></span>creatArea2D()</h2>
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<td class="memname">char ** creatArea2D </td>
<td>(</td>
<td class="paramtype">const unsigned int</td> <td class="paramname"><span class="paramname"><em>N</em></span></td><td>)</td>
<td></td>
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<p>Cette fonction permet de creer une liste 2D carre. </p>
<dl class="params"><dt>Paramètres</dt><dd>
<table class="params">
<tr><td class="paramname">N</td><td>La valeur N est le nombre d'élément dans le tableau. </td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Renvoie</dt><dd>Le pointeur du tableau 2D carre de char (1 octet). </dd></dl>
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<a id="af19c482f0f97b30cbb0253356ed1724b" name="af19c482f0f97b30cbb0253356ed1724b"></a>
<h2 class="memtitle"><span class="permalink"><a href="#af19c482f0f97b30cbb0253356ed1724b">&#9670;&#160;</a></span>free2D()</h2>
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<td class="memname">void free2D </td>
<td>(</td>
<td class="paramtype">char **</td> <td class="paramname"><span class="paramname"><em>tab</em></span>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">int</td> <td class="paramname"><span class="paramname"><em>N</em></span>&#160;)</td>
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</table>
</div><div class="memdoc">
<p>Cette fontion permet de liberer l'espace tu tableau 2D de char. </p>
<dl class="params"><dt>Paramètres</dt><dd>
<table class="params">
<tr><td class="paramname">tab</td><td>Le tableau 2D. </td></tr>
<tr><td class="paramname">N</td><td>Le nombre d'éléments. </td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Renvoie</dt><dd>Void. </dd></dl>
</div>
</div>
<a id="a2387ddb7cde4f9d45198b0c131a60878" name="a2387ddb7cde4f9d45198b0c131a60878"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a2387ddb7cde4f9d45198b0c131a60878">&#9670;&#160;</a></span>inGameLoop()</h2>
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<td class="memname">void inGameLoop </td>
<td>(</td>
<td class="paramtype">char **</td> <td class="paramname"><span class="paramname"><em>tab2d</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int</td> <td class="paramname"><span class="paramname"><em>N</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="structVecteur.html">vect</a> *</td> <td class="paramname"><span class="paramname"><em>playerPos</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="structVecteur.html">vect</a> *</td> <td class="paramname"><span class="paramname"><em>targets</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int</td> <td class="paramname"><span class="paramname"><em>nbr_targets</em></span>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="structessential__sdl.html">dis</a> *</td> <td class="paramname"><span class="paramname"><em>display_user</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="structScore.html">score</a> *</td> <td class="paramname"><span class="paramname"><em>score_user</em></span>&#160;)</td>
</tr>
</table>
</div><div class="memdoc">
<p>La fonction permet de faire la boucle de jeu. </p>
<dl class="params"><dt>Paramètres</dt><dd>
<table class="params">
<tr><td class="paramname">tab2d</td><td>Le tableau 2d carre. </td></tr>
<tr><td class="paramname">N</td><td>LE nombre d'element de tab2d. </td></tr>
<tr><td class="paramname">playerPos</td><td>La position de depart du joueur. </td></tr>
<tr><td class="paramname">targets</td><td>Le tableau de toutes les positions des points d'interer de la maps. </td></tr>
<tr><td class="paramname">int</td><td>nbr_targets Le nombre de point d'interer. </td></tr>
<tr><td class="paramname">display_user</td><td>Tout les information SDL pour afficher le jeu. </td></tr>
<tr><td class="paramname">score_user</td><td>Toute les données nécessaire pour calculer le score fini du joueur. </td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Renvoie</dt><dd>Void </dd></dl>
<div class="dynheader">
Voici le graphe d'appel pour cette fonction :</div>
<div class="dyncontent">
<div class="center"><img src="function_8c_a2387ddb7cde4f9d45198b0c131a60878_cgraph.png" border="0" usemap="#afunction_8c_a2387ddb7cde4f9d45198b0c131a60878_cgraph" alt=""/></div>
<map name="afunction_8c_a2387ddb7cde4f9d45198b0c131a60878_cgraph" id="afunction_8c_a2387ddb7cde4f9d45198b0c131a60878_cgraph">
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<area shape="poly" title=" " alt="" coords="77,77,152,37,154,41,80,82"/>
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<h2 class="memtitle"><span class="permalink"><a href="#ac155bb183b0c26d19758d8d065baf14f">&#9670;&#160;</a></span>islose()</h2>
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<td class="memname">bool islose </td>
<td>(</td>
<td class="paramtype">char **</td> <td class="paramname"><span class="paramname"><em>tab2d</em></span>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">const int</td> <td class="paramname"><span class="paramname"><em>N</em></span>&#160;)</td>
</tr>
</table>
</div><div class="memdoc">
<p>La fonction renvois si la partie est perdante. </p>
<dl class="params"><dt>Paramètres</dt><dd>
<table class="params">
<tr><td class="paramname">tab2d</td><td>Le tableau 2d carre du plateau de jeu. </td></tr>
<tr><td class="paramname">N</td><td>Le nombre d'éléments dans le tab2d. </td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Renvoie</dt><dd>True si c'est perdu, false si c'est pas perdu a cette instant. </dd></dl>
<div class="dynheader">
Voici le graphe d'appel pour cette fonction :</div>
<div class="dyncontent">
<div class="center"><img src="function_8c_ac155bb183b0c26d19758d8d065baf14f_cgraph.png" border="0" usemap="#afunction_8c_ac155bb183b0c26d19758d8d065baf14f_cgraph" alt=""/></div>
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<area shape="rect" href="function_8c.html#ac51249b2f7941ca06e6a614e071dd444" title="La fonction permet de savoir si une boite est dans une situation ou le joueur ne poura pas la debloqu..." alt="" coords="109,31,183,56"/>
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<area shape="rect" href="function_8c.html#a74650c59d33ff53d62ca3a3f8f56a68c" title="Renvois la longeur Manhattan." alt="" coords="231,5,314,31"/>
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<area shape="rect" href="function_8c.html#a5b10e69716d92eadf2ed0b3942cb9d4d" title="La fonction fait une addition de vecteur, (x1+x2, y1+y2)." alt="" coords="236,55,309,80"/>
<area shape="poly" title=" " alt="" coords="184,48,221,55,220,60,183,53"/>
</map>
</div>
<div class="dynheader">
Voici le graphe des appelants de cette fonction :</div>
<div class="dyncontent">
<div class="center"><img src="function_8c_ac155bb183b0c26d19758d8d065baf14f_icgraph.png" border="0" usemap="#afunction_8c_ac155bb183b0c26d19758d8d065baf14f_icgraph" alt=""/></div>
<map name="afunction_8c_ac155bb183b0c26d19758d8d065baf14f_icgraph" id="afunction_8c_ac155bb183b0c26d19758d8d065baf14f_icgraph">
<area shape="rect" title="La fonction renvois si la partie est perdante." alt="" coords="149,5,204,31"/>
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<area shape="poly" title=" " alt="" coords="133,21,101,21,101,16,133,16"/>
</map>
</div>
</div>
</div>
<a id="a618903fbb7302d98ef0f3e2e6b35b99a" name="a618903fbb7302d98ef0f3e2e6b35b99a"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a618903fbb7302d98ef0f3e2e6b35b99a">&#9670;&#160;</a></span>isWin()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">bool isWin </td>
<td>(</td>
<td class="paramtype">char **</td> <td class="paramname"><span class="paramname"><em>tab2d</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="structVecteur.html">vect</a> *</td> <td class="paramname"><span class="paramname"><em>targets</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int</td> <td class="paramname"><span class="paramname"><em>nbr_targets</em></span>&#160;)</td>
</tr>
</table>
</div><div class="memdoc">
<p>Cette fonction verrifie si la partie est gagnante. </p>
<dl class="params"><dt>Paramètres</dt><dd>
<table class="params">
<tr><td class="paramname">tab2d</td><td>Le tableau 2D du jeu. </td></tr>
<tr><td class="paramname">targets</td><td>Le tableau de toute les positions des points d'interer. </td></tr>
<tr><td class="paramname">nbr_targets</td><td>Le nombre de points d'interer. </td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Renvoie</dt><dd>True si le joueur a remplis tout les points d'interer, false si ce n'est pas le cas . </dd></dl>
<div class="dynheader">
Voici le graphe des appelants de cette fonction :</div>
<div class="dyncontent">
<div class="center"><img src="function_8c_a618903fbb7302d98ef0f3e2e6b35b99a_icgraph.png" border="0" usemap="#afunction_8c_a618903fbb7302d98ef0f3e2e6b35b99a_icgraph" alt=""/></div>
<map name="afunction_8c_a618903fbb7302d98ef0f3e2e6b35b99a_icgraph" id="afunction_8c_a618903fbb7302d98ef0f3e2e6b35b99a_icgraph">
<area shape="rect" title="Cette fonction verrifie si la partie est gagnante." alt="" coords="149,5,202,31"/>
<area shape="rect" href="function_8c.html#a2387ddb7cde4f9d45198b0c131a60878" title="La fonction permet de faire la boucle de jeu." alt="" coords="5,5,101,31"/>
<area shape="poly" title=" " alt="" coords="133,21,101,21,101,16,133,16"/>
</map>
</div>
</div>
</div>
<a id="ac93ca31d854d91eedf3babda7511407d" name="ac93ca31d854d91eedf3babda7511407d"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ac93ca31d854d91eedf3babda7511407d">&#9670;&#160;</a></span>move()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void move </td>
<td>(</td>
<td class="paramtype">char **</td> <td class="paramname"><span class="paramname"><em>tab</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="structVecteur.html">vect</a> *</td> <td class="paramname"><span class="paramname"><em>playerPos</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="structVecteur.html">vect</a></td> <td class="paramname"><span class="paramname"><em>direction</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="structScore.html">score</a> *</td> <td class="paramname"><span class="paramname"><em>score_user</em></span>&#160;)</td>
</tr>
</table>
</div><div class="memdoc">
<p>Cette fonction effectue les deplacements du joueur et des boites en fonction de la situation. </p>
<dl class="params"><dt>Paramètres</dt><dd>
<table class="params">
<tr><td class="paramname">tab</td><td>Le tableau 2D du plateau de jeu. </td></tr>
<tr><td class="paramname">playerpos</td><td>La position actuel du joueur. </td></tr>
<tr><td class="paramname">direction</td><td>La direction que le joueur veut effectuer. </td></tr>
<tr><td class="paramname">score_user</td><td>Toutes les données nécessaire pour calculer le score fini du joueur. </td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Renvoie</dt><dd>Void </dd></dl>
<div class="dynheader">
Voici le graphe d'appel pour cette fonction :</div>
<div class="dyncontent">
<div class="center"><img src="function_8c_ac93ca31d854d91eedf3babda7511407d_cgraph.png" border="0" usemap="#afunction_8c_ac93ca31d854d91eedf3babda7511407d_cgraph" alt=""/></div>
<map name="afunction_8c_ac93ca31d854d91eedf3babda7511407d_cgraph" id="afunction_8c_ac93ca31d854d91eedf3babda7511407d_cgraph">
<area shape="rect" title="Cette fonction effectue les deplacements du joueur et des boites en fonction de la situation." alt="" coords="5,31,59,56"/>
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<area shape="poly" title=" " alt="" coords="58,36,91,30,92,35,59,41"/>
<area shape="rect" href="function_8c.html#a5b10e69716d92eadf2ed0b3942cb9d4d" title="La fonction fait une addition de vecteur, (x1+x2, y1+y2)." alt="" coords="128,55,200,80"/>
<area shape="poly" title=" " alt="" coords="59,46,113,56,112,61,58,51"/>
</map>
</div>
<div class="dynheader">
Voici le graphe des appelants de cette fonction :</div>
<div class="dyncontent">
<div class="center"><img src="function_8c_ac93ca31d854d91eedf3babda7511407d_icgraph.png" border="0" usemap="#afunction_8c_ac93ca31d854d91eedf3babda7511407d_icgraph" alt=""/></div>
<map name="afunction_8c_ac93ca31d854d91eedf3babda7511407d_icgraph" id="afunction_8c_ac93ca31d854d91eedf3babda7511407d_icgraph">
<area shape="rect" title="Cette fonction effectue les deplacements du joueur et des boites en fonction de la situation." alt="" coords="149,5,202,31"/>
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<area shape="poly" title=" " alt="" coords="133,21,101,21,101,16,133,16"/>
</map>
</div>
</div>
</div>
<a id="a5b10e69716d92eadf2ed0b3942cb9d4d" name="a5b10e69716d92eadf2ed0b3942cb9d4d"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a5b10e69716d92eadf2ed0b3942cb9d4d">&#9670;&#160;</a></span>plusVect()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname"><a class="el" href="structVecteur.html">vect</a> plusVect </td>
<td>(</td>
<td class="paramtype"><a class="el" href="structVecteur.html">vect</a></td> <td class="paramname"><span class="paramname"><em>one</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="structVecteur.html">vect</a></td> <td class="paramname"><span class="paramname"><em>two</em></span>&#160;)</td>
</tr>
</table>
</div><div class="memdoc">
<p>La fonction fait une addition de vecteur, (x1+x2, y1+y2). </p>
<dl class="params"><dt>Paramètres</dt><dd>
<table class="params">
<tr><td class="paramname">one</td><td>Premier vecteur. </td></tr>
<tr><td class="paramname">two</td><td>Deuzieme vecteur. </td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Renvoie</dt><dd>vect Un vecteur de l'addition de one et two. </dd></dl>
<div class="dynheader">
Voici le graphe des appelants de cette fonction :</div>
<div class="dyncontent">
<div class="center"><img src="function_8c_a5b10e69716d92eadf2ed0b3942cb9d4d_icgraph.png" border="0" usemap="#afunction_8c_a5b10e69716d92eadf2ed0b3942cb9d4d_icgraph" alt=""/></div>
<map name="afunction_8c_a5b10e69716d92eadf2ed0b3942cb9d4d_icgraph" id="afunction_8c_a5b10e69716d92eadf2ed0b3942cb9d4d_icgraph">
<area shape="rect" title="La fonction fait une addition de vecteur, (x1+x2, y1+y2)." alt="" coords="374,31,447,56"/>
<area shape="rect" href="function_8c.html#ac51249b2f7941ca06e6a614e071dd444" title="La fonction permet de savoir si une boite est dans une situation ou le joueur ne poura pas la debloqu..." alt="" coords="252,5,326,31"/>
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<area shape="rect" href="function_8c.html#ac93ca31d854d91eedf3babda7511407d" title="Cette fonction effectue les deplacements du joueur et des boites en fonction de la situation." alt="" coords="150,56,203,82"/>
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<area shape="rect" href="function_8c.html#ac155bb183b0c26d19758d8d065baf14f" title="La fonction renvois si la partie est perdante." alt="" coords="149,7,204,32"/>
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</div>
</div>
</div>
<a id="a51c9ba7a24383f1b20dcedfcb570aab5" name="a51c9ba7a24383f1b20dcedfcb570aab5"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a51c9ba7a24383f1b20dcedfcb570aab5">&#9670;&#160;</a></span>timeToText()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">char * timeToText </td>
<td>(</td>
<td class="paramtype">time_t</td> <td class="paramname"><span class="paramname"><em>time</em></span></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Cette fonction renvois transforme le forma time en texte. (min:sec) </p>
<dl class="params"><dt>Paramètres</dt><dd>
<table class="params">
<tr><td class="paramname">time</td><td>Le temps qu'on veux convertire. </td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Renvoie</dt><dd>char Le string du texte. </dd></dl>
<div class="dynheader">
Voici le graphe des appelants de cette fonction :</div>
<div class="dyncontent">
<div class="center"><img src="function_8c_a51c9ba7a24383f1b20dcedfcb570aab5_icgraph.png" border="0" usemap="#afunction_8c_a51c9ba7a24383f1b20dcedfcb570aab5_icgraph" alt=""/></div>
<map name="afunction_8c_a51c9ba7a24383f1b20dcedfcb570aab5_icgraph" id="afunction_8c_a51c9ba7a24383f1b20dcedfcb570aab5_icgraph">
<area shape="rect" title="Cette fonction renvois transforme le forma time en texte. (min:sec)" alt="" coords="149,5,235,31"/>
<area shape="rect" href="function_8c.html#a2387ddb7cde4f9d45198b0c131a60878" title="La fonction permet de faire la boucle de jeu." alt="" coords="5,5,101,31"/>
<area shape="poly" title=" " alt="" coords="133,21,101,21,101,16,133,16"/>
</map>
</div>
</div>
</div>
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<li class="navelem"><a class="el" href="dir_d44c64559bbebec7f509842c48db8b23.html">include</a></li> </ul>
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<div class="headertitle"><div class="title">function.h</div></div>
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<div class="contents">
<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#ifndef FONCTION_H</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="preprocessor">#define FONCTION_H</span></div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span> </div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="preprocessor">#include &lt;SDL2/SDL.h&gt;</span></div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="preprocessor">#include &lt;SDL2/SDL_render.h&gt;</span></div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="preprocessor">#include &lt;SDL2/SDL_video.h&gt;</span></div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span><span class="preprocessor">#include &lt;stdbool.h&gt;</span></div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span><span class="preprocessor">#include &lt;stdlib.h&gt;</span></div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span><span class="preprocessor">#include &lt;time.h&gt;</span></div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span> </div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span><span class="preprocessor">#define EMPTY 0</span></div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span><span class="preprocessor">#define WALL 1</span></div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span><span class="preprocessor">#define BOX 2</span></div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span><span class="preprocessor">#define TARGET 3</span></div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span><span class="preprocessor">#define BOX_ON_TARGET 4</span></div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span><span class="preprocessor">#define PLAYER 5</span></div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span><span class="preprocessor">#define PLAYER_ON_TARGET 6</span></div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span> </div>
<div class="foldopen" id="foldopen00019" data-start="{" data-end="};">
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"><a class="line" href="structVecteur.html"> 19</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code hl_struct" href="structVecteur.html">Vecteur</a></div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span>{</div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span> <span class="keywordtype">int</span> x;</div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span> <span class="keywordtype">int</span> y;</div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span>} <a class="code hl_struct" href="structVecteur.html">vect</a>;</div>
</div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span> </div>
<div class="foldopen" id="foldopen00025" data-start="{" data-end="};">
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"><a class="line" href="structScore.html"> 25</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code hl_struct" href="structScore.html">Score</a></div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span>{</div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span> time_t before;</div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span> time_t after;</div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> move_player;</div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> move_box;</div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span>} <a class="code hl_struct" href="structScore.html">score</a>;</div>
</div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span> </div>
<div class="foldopen" id="foldopen00033" data-start="{" data-end="};">
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"><a class="line" href="structessential__sdl.html"> 33</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code hl_struct" href="structessential__sdl.html">essential_sdl</a></div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span>{</div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> SDL_Window *window;</div>
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> SDL_Renderer *renderer;</div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> size_window;</div>
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> size_box;</div>
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"> 39</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> size_menu;</div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span>} <a class="code hl_struct" href="structessential__sdl.html">dis</a>;</div>
</div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"> 41</span> </div>
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"> 42</span><span class="keywordtype">char</span> **creatArea2D (<span class="keyword">const</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> N);</div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span><span class="keywordtype">void</span> free2D (<span class="keywordtype">char</span> **tab, <span class="keywordtype">int</span> N);</div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span><span class="keywordtype">void</span> screenDisplay (<span class="keywordtype">char</span> **tab, <span class="keywordtype">int</span> size);</div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"> 45</span><span class="keywordtype">bool</span> isWin (<span class="keywordtype">char</span> **tab2d, <a class="code hl_struct" href="structVecteur.html">vect</a> *targets, <span class="keywordtype">int</span> nbr_targets);</div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"> 46</span><span class="keywordtype">bool</span> islose (<span class="keywordtype">char</span> **tab2d, <span class="keyword">const</span> <span class="keywordtype">int</span> N);</div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"> 47</span><span class="keywordtype">bool</span> blockBox (<span class="keywordtype">char</span> **tab2d, <a class="code hl_struct" href="structVecteur.html">vect</a> box_coor);</div>
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno"> 48</span><a class="code hl_struct" href="structVecteur.html">vect</a> plusVect (<a class="code hl_struct" href="structVecteur.html">vect</a> one, <a class="code hl_struct" href="structVecteur.html">vect</a> two);</div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"> 49</span><span class="keywordtype">void</span> inGameLoop (<span class="keywordtype">char</span> **tab2d, <span class="keywordtype">int</span> N, <a class="code hl_struct" href="structVecteur.html">vect</a> *playerPos,</div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"> 50</span> <a class="code hl_struct" href="structVecteur.html">vect</a> *targets, <span class="keywordtype">int</span> nbr_targets, <a class="code hl_struct" href="structessential__sdl.html">dis</a> *display_user, <a class="code hl_struct" href="structScore.html">score</a> *score_user);</div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span><span class="keywordtype">char</span> *timeToText(time_t time);</div>
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"> 52</span> </div>
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"> 53</span><span class="preprocessor">#endif </span><span class="comment">// FONCTION_H</span></div>
<div class="ttc" id="astructScore_html"><div class="ttname"><a href="structScore.html">Score</a></div><div class="ttdef"><b>Definition</b> function.h:26</div></div>
<div class="ttc" id="astructVecteur_html"><div class="ttname"><a href="structVecteur.html">Vecteur</a></div><div class="ttdef"><b>Definition</b> function.h:20</div></div>
<div class="ttc" id="astructessential__sdl_html"><div class="ttname"><a href="structessential__sdl.html">essential_sdl</a></div><div class="ttdef"><b>Definition</b> function.h:34</div></div>
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<div class="headertitle"><div class="title">Légende du graphe</div></div>
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<p>Cette page explique comment interpréter les graphes générés par doxygen.</p>
<p>Considérez l'exemple suivant : </p><div class="fragment"><div class="line"><span class="comment">/*! Classe invisible à cause d&#39;une troncature */</span></div>
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</div><!-- fragment --><p> Cela aboutira au graphe suivant :</p>
<center><img src="graph_legend.png" alt="" class="inline"/></center><p>Les rectangles du graphe ci-dessus ont la signification suivante : </p>
<ul>
<li>
Un rectangle plein noir représente la structure ou la classe pour laquelle le graphe est généré. </li>
<li>
Un rectangle avec un bord noir indique une classe ou une structure documentée. </li>
<li>
Un rectangle avec un bord gris indique une classe ou une structure non documentée. </li>
<li>
Un rectangle avec un bord rouge indique une structure ou une classe documentée pour laquelle des relations d'héritage ou de collaboration manquent. Un graphe est tronqué s'il n'entre pas dans les limites spécifiées.</li>
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<p>Les flèches ont la signification suivante : </p>
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<li>
Une bleu foncé est utilisée pour visualiser une relation d'héritage publique entre deux classes. </li>
<li>
Une flèche vert foncé est utilisée pour une relation d'héritage protégée. </li>
<li>
Une flèche rouge foncé est utilisée pour une relation d'héritage privée. </li>
<li>
Une flèche violette en pointillés est utilisée si une classe est contenue ou utilisée par une autre classe. La flèche est étiquetée avec la ou les variable(s) qui permettent d'accéder à la classe ou structure pointée. </li>
<li>
Une flèche jaune en pointillés indique une relation entre un modèle d'instance et le modèle de classe duquel il est instancié. La flèche est étiquetée avec les paramètres de modèle de l'instance. </li>
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