free les music
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@@ -71,7 +71,7 @@ void playAudio(int sfx)
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int main ()
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int main ()
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{
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{
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seed = (unsigned int)time(NULL);
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seed = (unsigned int)time(NULL);
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dis display_user;
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dis display_user;
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display_user.size_menu = SIZE_MENU;
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display_user.size_menu = SIZE_MENU;
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display_user.size_box = SIZE_PLAY;
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display_user.size_box = SIZE_PLAY;
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@@ -116,6 +116,7 @@ int main ()
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Mix_Volume(-1,MIX_MAX_VOLUME); // Définit le volume maximal pour tous les canaux
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Mix_Volume(-1,MIX_MAX_VOLUME); // Définit le volume maximal pour tous les canaux
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Mix_VolumeMusic(MIX_MAX_VOLUME / 2);
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Mix_VolumeMusic(MIX_MAX_VOLUME / 2);
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// Loop pour le jeu entier menu et les jeux.
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// Loop pour le jeu entier menu et les jeux.
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Mix_PlayMusic(music_menu, -1);
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while(output != 0)
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while(output != 0)
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{
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{
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@@ -197,7 +198,10 @@ int main ()
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if (tab2d != NULL)free2D (tab2d, SIZE_PLAY);
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if (tab2d != NULL)free2D (tab2d, SIZE_PLAY);
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if (playerPos != NULL)free (playerPos);
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if (playerPos != NULL)free (playerPos);
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if (targets != NULL)free (targets);
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if (targets != NULL)free (targets);
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Mix_FreeMusic(music_editor);
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Mix_FreeMusic(music_game);
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Mix_FreeMusic(music_menu);
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Mix_CloseAudio();
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Mix_CloseAudio();
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SDL_Quit ();
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SDL_Quit ();
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