menu affichage

This commit is contained in:
2024-12-28 17:53:03 +01:00
parent cabdc9b3de
commit ceffa3f628
3 changed files with 76 additions and 22 deletions

View File

@@ -114,6 +114,10 @@ char canIGoDirection (char valueOfNCase, char valueOfNPlusOneCase)
// move the box but player on a target
return 5;
}
if (valueOfNCase == BUTTON)
{
return 7;
}
if (valueOfNCase == TARGET)
{
// move player on target
@@ -215,6 +219,9 @@ tab[playerPos->x + direction.x][playerPos->y + direction.y] = PLAYER;
= PLAYER_ON_TARGET;
score_user->move_box++;
break;
case 7:
tab[playerPos->x + direction.x][playerPos->y + direction.y] = PLAYER_ON_BUTTON;
break;
default:
printf ("Commande inconnue !\n");
}
@@ -225,6 +232,10 @@ tab[playerPos->x + direction.x][playerPos->y + direction.y] = PLAYER;
{
tab[playerPos->x][playerPos->y] = TARGET;
}
else if(playerState == PLAYER_ON_BUTTON)
{
tab[playerPos->x][playerPos->y] = BUTTON;
}
else
{
tab[playerPos->x][playerPos->y] = EMPTY;
@@ -248,11 +259,12 @@ tab[playerPos->x + direction.x][playerPos->y + direction.y] = PLAYER;
* du joueur.
* \return Void
*/
void inGameLoop (char **tab2d, vect *dim_tab, vect *playerPos, vect *targets,
int inGameLoop (char **tab2d, vect *dim_tab, vect *playerPos, vect *targets,
int nbr_targets, dis *display_user, score *score_user, bool menu)
{
int fov = -1;
if (menu) fov = 5;
int indice_button = -1;
vect size_menu
= { display_user->size_menu - 10, display_user->size_window / 3 - 10 };
vect coor_time
@@ -263,8 +275,13 @@ void inGameLoop (char **tab2d, vect *dim_tab, vect *playerPos, vect *targets,
vect coor_move_box
= { (display_user->size_window / 3) * 2 + 10,
display_user->size_window - display_user->size_menu + 10 };
displayTextSDL (display_user, "MP : 0", coor_move_player, size_menu, 50);
displayTextSDL (display_user, "MB : 0", coor_move_box, size_menu, 50);
if (menu) fov = 5;
else{
displayTextSDL (display_user, "MP : 0", coor_move_player, size_menu, 50);
displayTextSDL (display_user, "MB : 0", coor_move_box, size_menu, 50);
}
time_t time_start = time (NULL);
time_t current_time = time (NULL);
time_t delay = 0;
@@ -302,32 +319,67 @@ void inGameLoop (char **tab2d, vect *dim_tab, vect *playerPos, vect *targets,
direction.x = 1;
direction.y = 0;
break;
case SDL_SCANCODE_RETURN:
if (tab2d[playerPos->x][playerPos->y] == PLAYER_ON_BUTTON) return indice_button;
break;
default:
direction.x = 0;
direction.y = 0;
}
move (tab2d, playerPos, direction, score_user);
screenDisplayGameSDL (tab2d, *dim_tab, display_user, playerPos, fov);
char nbr_p[20];
snprintf (nbr_p, 20, "MP : %d", score_user->move_player);
char nbr_b[20];
snprintf (nbr_b, 20, "MB : %d", score_user->move_box);
if (!menu)
{
displayTextSDL (display_user, nbr_p, coor_move_player,
char nbr_p[20];
snprintf (nbr_p, 20, "MP : %d", score_user->move_player);
char nbr_b[20];
snprintf (nbr_b, 20, "MB : %d", score_user->move_box);
displayTextSDL (display_user, nbr_p, coor_move_player,
size_menu, 50);
displayTextSDL (display_user, nbr_b, coor_move_box, size_menu,
displayTextSDL (display_user, nbr_b, coor_move_box, size_menu,
50);
if (isWin (tab2d, targets, nbr_targets))
{
puts ("Win!");
finish = true;
if (isWin (tab2d, targets, nbr_targets))
{
puts ("Win!");
finish = true;
}
if (islose (tab2d, dim_tab->x))
{
puts ("lose!");
finish = true;
}
}
if (islose (tab2d, dim_tab->x))
else if (tab2d[playerPos->x][playerPos->y] == PLAYER_ON_BUTTON)
{
puts ("lose!");
finish = true;
vect size_txt = {display_user->size_menu, display_user->size_window};
char txt_empty[100] = " ";
displayTextSDL (display_user, txt_empty, coor_time, size_txt, 100);
char txt_button[50] = "";
indice_button = playerPos->y / 5;
if(indice_button <= 3)
{
snprintf(txt_button, 50, "Voulez-vous faire le niveau Original %d ?", indice_button );
}
else if (indice_button == dim_tab->y /5)
{
snprintf(txt_button, 50, "Voulez-vous faire une map Custom (%d)?", indice_button-3);
}
else
{
snprintf(txt_button, 50, "Voulez-vous faire le niveau Custom %d ?", indice_button - 3);
}
displayTextSDL (display_user, txt_button, coor_time, size_txt, 50);
}
else {
vect size_txt = {display_user->size_menu, display_user->size_window};
char txt_empty[100] = " ";
displayTextSDL (display_user, txt_empty, coor_time, size_txt, 100);
}
}
}
current_time = time (NULL);
@@ -335,12 +387,13 @@ void inGameLoop (char **tab2d, vect *dim_tab, vect *playerPos, vect *targets,
{
delay = current_time;
char *char_time = timeToText (time (NULL) - time_start);
displayTextSDL (display_user, char_time, coor_time, size_menu, 50);
if (!menu) displayTextSDL (display_user, char_time, coor_time, size_menu, 50);
free (char_time);
}
SDL_Delay (16);
}
return -1;
}