fix memory leak
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@@ -168,4 +168,5 @@ void displayTextSDL (dis *display_user, char *text, vect coor, vect size,
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SDL_FreeSurface (surface_text);
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SDL_FreeSurface (surface_text);
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SDL_DestroyTexture (message);
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SDL_DestroyTexture (message);
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TTF_CloseFont(Sans);
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}
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}
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@@ -275,6 +275,7 @@ void inGameLoop (unsigned short int **tab2d, int N, vect *playerPos,
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char *char_time = timeToText (time(NULL) - time_start);
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char *char_time = timeToText (time(NULL) - time_start);
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displayTextSDL (display_user, char_time, coor_time,
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displayTextSDL (display_user, char_time, coor_time,
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size_menu, 50);
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size_menu, 50);
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free(char_time);
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}
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}
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SDL_Delay (16);
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SDL_Delay (16);
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