menu affichage fonctionne et modification de la loop pour rectangle
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@@ -31,17 +31,23 @@ int main ()
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score score_user = {0, 0, 0,0};
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int x,y;
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vect *pos = malloc(sizeof(vect));
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char**menu = generatorMenu("maps", &x, &y, pos);
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screenDisplay(menu, x, y);
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vect dim_menu = {0, 0};
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vect pos = {4, 1};
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char**menu = generatorMenu("maps", &dim_menu, &pos);
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printf("x %d, y %d\n", dim_menu.x, dim_menu.y);
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screenDisplay(menu, dim_menu.x, dim_menu.y);
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targets
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= fileToTab2D ("maps/original_1.txt", tab2d, SIZE_PLAY, playerPos, &nbr_targets);
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screenDisplayGameSDL (tab2d, &display_user, NULL, -1);
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inGameLoop (tab2d, SIZE_PLAY, playerPos, targets, nbr_targets,
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&display_user, &score_user);
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inGameLoop (menu, &dim_menu, &pos, targets, nbr_targets,
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&display_user, &score_user, true);
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vect dim = {SIZE_PLAY, SIZE_PLAY};
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inGameLoop (tab2d, &dim, playerPos, targets, nbr_targets,
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&display_user, &score_user, false);
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//screenDisplay(tab2d, SIZE_PLAY, SIZE_PLAY);
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SDL_DestroyWindow (display_user.window);
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