menu affichage fonctionne et modification de la loop pour rectangle

This commit is contained in:
2024-12-25 16:49:31 +01:00
parent c50388def9
commit cabdc9b3de
10 changed files with 56 additions and 30 deletions

View File

@@ -11,7 +11,7 @@ void displayImage (SDL_Renderer *renderer, SDL_Texture *texture, vect pos,
int size);
void initSDL (dis *display_user);
void displayTextSDL(dis *display_user,char *text, vect coor, vect size, int font_size);
void screenDisplayGameSDL (char **tab, dis *display_user, vect *player_pos, int fov);
void screenDisplayGameSDL (char **tab,vect dim_tab, dis *display_user, vect *player_pos, int fov);
#endif // !DISPLAY_H

View File

@@ -47,9 +47,8 @@ bool isWin (char **tab2d, vect *targets, int nbr_targets);
bool islose (char **tab2d, const int N);
bool blockBox (char **tab2d, vect box_coor);
vect plusVect (vect one, vect two);
void inGameLoop (char **tab2d, int N, vect *playerPos,
vect *targets, int nbr_targets, dis *display_user, score *score_user);
void inGameLoop (char **tab2d, vect *dim_tab, vect *playerPos,
vect *targets, int nbr_targets, dis *display_user, score *score_user, bool menu);
char *timeToText(time_t time);
void inMenuLoop(char **menu, int x, int y, vect *playerPos, vect *buttons, dis *display_user);
#endif // FONCTION_H

View File

@@ -4,5 +4,5 @@
vect *fileToTab2D (const char *name_file, char **tab,
const unsigned N, vect *player, int *nbr_targets);
int countCustomMaps(char *name_directory);
char ** generatorMenu(char *name_directory, int *x , int *y, vect *pos_player);
char ** generatorMenu(char *name_directory, vect *size, vect *pos_player);
#endif // !READ_H