menu affichage fonctionne et modification de la loop pour rectangle
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@@ -11,7 +11,7 @@ void displayImage (SDL_Renderer *renderer, SDL_Texture *texture, vect pos,
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int size);
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void initSDL (dis *display_user);
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void displayTextSDL(dis *display_user,char *text, vect coor, vect size, int font_size);
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void screenDisplayGameSDL (char **tab, dis *display_user, vect *player_pos, int fov);
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void screenDisplayGameSDL (char **tab,vect dim_tab, dis *display_user, vect *player_pos, int fov);
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#endif // !DISPLAY_H
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@@ -47,9 +47,8 @@ bool isWin (char **tab2d, vect *targets, int nbr_targets);
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bool islose (char **tab2d, const int N);
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bool blockBox (char **tab2d, vect box_coor);
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vect plusVect (vect one, vect two);
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void inGameLoop (char **tab2d, int N, vect *playerPos,
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vect *targets, int nbr_targets, dis *display_user, score *score_user);
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void inGameLoop (char **tab2d, vect *dim_tab, vect *playerPos,
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vect *targets, int nbr_targets, dis *display_user, score *score_user, bool menu);
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char *timeToText(time_t time);
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void inMenuLoop(char **menu, int x, int y, vect *playerPos, vect *buttons, dis *display_user);
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#endif // FONCTION_H
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@@ -4,5 +4,5 @@
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vect *fileToTab2D (const char *name_file, char **tab,
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const unsigned N, vect *player, int *nbr_targets);
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int countCustomMaps(char *name_directory);
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char ** generatorMenu(char *name_directory, int *x , int *y, vect *pos_player);
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char ** generatorMenu(char *name_directory, vect *size, vect *pos_player);
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#endif // !READ_H
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