images -> image/

This commit is contained in:
2024-12-20 14:46:21 +01:00
parent d802e2a3b8
commit c5853d688f
9 changed files with 9 additions and 9 deletions

View File

@@ -32,35 +32,35 @@ void screenDisplayGameSDL (char **tab, dis *display_user)
unsigned int marge = display_user->size_menu / 2;
unsigned int i, j;
SDL_Surface *img;
SDL_Texture *texture;
for (i = 0; i < display_user->size_box; ++i)
{
for (j = 0; j < display_user->size_box; ++j)
{
SDL_Surface *img;
SDL_Texture *texture;
vect pos = { i * size + marge, j * size };
switch (tab[j][i])
{
case EMPTY:
img = IMG_Load ("empty.png");
img = IMG_Load ("image/empty.png");
break;
case WALL:
img = IMG_Load ("wall.png");
img = IMG_Load ("image/wall.png");
break;
case PLAYER:
img = IMG_Load ("player.png");
img = IMG_Load ("image/player.png");
break;
case TARGET:
img = IMG_Load ("target.png");
img = IMG_Load ("image/target.png");
break;
case BOX:
img = IMG_Load ("box.png");
img = IMG_Load ("image/box.png");
break;
case BOX_ON_TARGET:
img = IMG_Load ("box_on_target.png");
img = IMG_Load ("image/box_on_target.png");
break;
case PLAYER_ON_TARGET:
img = IMG_Load ("player_on_target.png");
img = IMG_Load ("image/player_on_target.png");
break;
}
texture