test pour menu
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@@ -305,7 +305,7 @@ void inGameLoop (char **tab2d, int N, vect *playerPos, vect *targets,
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}
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move (tab2d, playerPos, direction, score_user);
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screenDisplayGameSDL (tab2d, display_user);
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screenDisplayGameSDL (tab2d, display_user, playerPos, -1);
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char nbr_p[20];
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snprintf (nbr_p, 20, "MP : %d", score_user->move_player);
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char nbr_b[20];
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@@ -326,7 +326,6 @@ void inGameLoop (char **tab2d, int N, vect *playerPos, vect *targets,
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finish = true;
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}
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}
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SDL_PollEvent (&event);
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}
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current_time = time (NULL);
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if (current_time > delay)
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@@ -341,6 +340,7 @@ void inGameLoop (char **tab2d, int N, vect *playerPos, vect *targets,
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}
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}
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/**
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* \brief Cette fonction verrifie si la partie est gagnante.
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* \param tab2d Le tableau 2D du jeu.
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