test pour menu
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@@ -16,6 +16,7 @@
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#define PLAYER 5
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#define PLAYER_ON_TARGET 6
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#define BUTTON 7
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#define PLAYER_ON_BUTTON 8
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typedef struct Vecteur
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{
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@@ -49,5 +50,6 @@ vect plusVect (vect one, vect two);
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void inGameLoop (char **tab2d, int N, vect *playerPos,
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vect *targets, int nbr_targets, dis *display_user, score *score_user);
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char *timeToText(time_t time);
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void inMenuLoop(char **menu, int x, int y, vect *playerPos, vect *buttons, dis *display_user);
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#endif // FONCTION_H
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