test pour menu
This commit is contained in:
@@ -10,8 +10,8 @@ int getMaxSize (dis display_user);
|
||||
void displayImage (SDL_Renderer *renderer, SDL_Texture *texture, vect pos,
|
||||
int size);
|
||||
void initSDL (dis *display_user);
|
||||
void screenDisplayGameSDL (char **tab, dis *display_user);
|
||||
void displayTextSDL(dis *display_user,char *text, vect coor, vect size, int font_size);
|
||||
void screenDisplayGameSDL (char **tab, dis *display_user, vect *player_pos, int fov);
|
||||
|
||||
|
||||
#endif // !DISPLAY_H
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
#define PLAYER 5
|
||||
#define PLAYER_ON_TARGET 6
|
||||
#define BUTTON 7
|
||||
#define PLAYER_ON_BUTTON 8
|
||||
|
||||
typedef struct Vecteur
|
||||
{
|
||||
@@ -49,5 +50,6 @@ vect plusVect (vect one, vect two);
|
||||
void inGameLoop (char **tab2d, int N, vect *playerPos,
|
||||
vect *targets, int nbr_targets, dis *display_user, score *score_user);
|
||||
char *timeToText(time_t time);
|
||||
void inMenuLoop(char **menu, int x, int y, vect *playerPos, vect *buttons, dis *display_user);
|
||||
|
||||
#endif // FONCTION_H
|
||||
|
||||
@@ -4,5 +4,5 @@
|
||||
vect *fileToTab2D (const char *name_file, char **tab,
|
||||
const unsigned N, vect *player, int *nbr_targets);
|
||||
int countCustomMaps(char *name_directory);
|
||||
char ** generatorMenu(char *name_directory, int *x , int *y);
|
||||
char ** generatorMenu(char *name_directory, int *x , int *y, vect *pos_player);
|
||||
#endif // !READ_H
|
||||
|
||||
Reference in New Issue
Block a user