title menu
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@@ -284,6 +284,10 @@ void backgroundDisplay(dis *display_user,int bg)
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{
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img = IMG_Load("image/backgroundInEditor.png");
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}
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else if(bg==3)
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{
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img = IMG_Load("image/backgroundTitlemenu.png");
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}
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texture = SDL_CreateTextureFromSurface (display_user->renderer, img);
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