fix du FOV
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@@ -63,7 +63,7 @@ void screenDisplayGameSDL (char **tab,vect dim_tab, dis *display_user, vect *pla
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if(start_j < 0) start_j = 0;
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limit_i = player_pos->y + fov;
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limit_i = player_pos->y + fov+1;
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//if(limit_i > display_user->size_box) limit_i = display_user->size_box;
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if(limit_i > dim_tab.y) limit_i = dim_tab.y;
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limit_j = player_pos->x + fov;
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