mb and mp
This commit is contained in:
44
function.c
44
function.c
@@ -99,7 +99,8 @@ short int canIGoDirection (short int valueOfNCase,
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return 0;
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}
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void move (unsigned short int **tab, vect *playerPos, vect direction)
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void move (unsigned short int **tab, vect *playerPos, vect direction,
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score *score_user)
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{
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short int valueOfNCase
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= tab[playerPos->x + direction.x][playerPos->y + direction.y];
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@@ -121,6 +122,9 @@ void move (unsigned short int **tab, vect *playerPos, vect direction)
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= canIGoDirection (valueOfNCase, valueOfNPlusOneCase);
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short int playerState = tab[playerPos->x][playerPos->y];
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if (returnValue != 0)
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score_user->move_player++;
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switch (returnValue)
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{
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case 0:
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@@ -136,6 +140,7 @@ void move (unsigned short int **tab, vect *playerPos, vect direction)
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tab[playerPos->x + direction.x][playerPos->y + direction.y] = PLAYER;
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tab[playerPos->x + direction.x * 2][playerPos->y + direction.y * 2]
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= BOX;
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score_user->move_box++;
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break;
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case 3:
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// move player and the box is well-placed
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@@ -143,6 +148,7 @@ void move (unsigned short int **tab, vect *playerPos, vect direction)
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tab[playerPos->x + direction.x][playerPos->y + direction.y] = PLAYER;
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tab[playerPos->x + direction.x * 2][playerPos->y + direction.y * 2]
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= BOX_ON_TARGET;
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score_user->move_box++;
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break;
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case 4:
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// move player on a target
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@@ -157,6 +163,7 @@ void move (unsigned short int **tab, vect *playerPos, vect direction)
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= BOX;
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tab[playerPos->x + direction.x][playerPos->y + direction.y]
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= PLAYER_ON_TARGET;
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score_user->move_box++;
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break;
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case 6:
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// move player on a target and box on a target
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@@ -165,6 +172,7 @@ void move (unsigned short int **tab, vect *playerPos, vect direction)
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= BOX_ON_TARGET;
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tab[playerPos->x + direction.x][playerPos->y + direction.y]
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= PLAYER_ON_TARGET;
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score_user->move_box++;
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break;
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default:
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printf ("Commande inconnue !\n");
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@@ -186,12 +194,19 @@ void move (unsigned short int **tab, vect *playerPos, vect direction)
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}
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void inGameLoop (unsigned short int **tab2d, int N, vect *playerPos,
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vect *targets, int nbr_targets, dis *display_user)
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vect *targets, int nbr_targets, dis *display_user,
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score *score_user)
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{
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vect size_time
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= { display_user->size_menu, display_user->size_window / 3 };
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vect size_menu
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= { display_user->size_menu -10, display_user->size_window / 3 -10};
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vect coor_time
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= { 0, display_user->size_window - display_user->size_menu };
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= { 10, display_user->size_window - display_user->size_menu + 10};
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vect coor_move_player
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= { display_user->size_window / 3 + 10,
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display_user->size_window - display_user->size_menu + 10};
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vect coor_move_box
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= { (display_user->size_window / 3) * 2 + 10,
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display_user->size_window - display_user->size_menu + 10};
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time_t time_start = time (NULL);
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time_t current_time = time (NULL);
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time_t delay = 0;
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@@ -231,7 +246,17 @@ void inGameLoop (unsigned short int **tab2d, int N, vect *playerPos,
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direction.x = 0;
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direction.y = 0;
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}
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move (tab2d, playerPos, direction);
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move (tab2d, playerPos, direction, score_user);
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screenDisplayGameSDL (tab2d, display_user);
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char nbr_p[20];
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snprintf (nbr_p, 20, "MP :%d", score_user->move_player);
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char nbr_b[20];
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snprintf (nbr_b, 20, "MB :%d", score_user->move_box);
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displayTextSDL (display_user, nbr_p, coor_move_player, size_menu,
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50);
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displayTextSDL (display_user, nbr_b, coor_move_box, size_menu, 50);
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if (isWin (tab2d, targets, nbr_targets))
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{
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puts ("Win!");
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@@ -242,15 +267,14 @@ void inGameLoop (unsigned short int **tab2d, int N, vect *playerPos,
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puts ("lose!");
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finish = true;
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}
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screenDisplayGameSDL (tab2d, display_user);
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}
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current_time = time (NULL);
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if (current_time > delay)
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{
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delay = current_time;
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displayTextSDL (display_user,
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timeToText (time (NULL) - time_start), coor_time,
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size_time, 50);
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char *char_time = timeToText (time(NULL) - time_start);
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displayTextSDL (display_user, char_time, coor_time,
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size_menu, 50);
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}
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SDL_Delay (16);
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@@ -47,7 +47,7 @@ bool islose (unsigned short int **tab2d, const int N);
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bool blockBox (unsigned short int **tab2d, vect box_coor);
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vect plusVect (vect one, vect two);
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void inGameLoop (unsigned short int **tab2d, int N, vect *playerPos,
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vect *targets, int nbr_targets, dis *display_user);
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vect *targets, int nbr_targets, dis *display_user, score *score_user);
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char *timeToText(time_t time);
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#endif // FONCTION_H
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4
main.c
4
main.c
@@ -23,13 +23,15 @@ int main ()
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score playerScore;
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unsigned short int **tab2d = creatArea2D (SIZE_PLAY);
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score score_user = {0, 0, 0,0};
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targets
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= fileToTab2D ("test.txt", tab2d, SIZE_PLAY, playerPos, &nbr_targets);
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screenDisplayGameSDL (tab2d, &display_user);
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screenDisplay (tab2d, SIZE_PLAY);
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inGameLoop (tab2d, SIZE_PLAY, playerPos, targets, nbr_targets,
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&display_user);
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&display_user, &score_user);
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SDL_DestroyWindow (display_user.window);
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SDL_DestroyRenderer (display_user.renderer);
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