delay add for update and time add in game
This commit is contained in:
8
main.c
8
main.c
@@ -5,7 +5,6 @@
|
||||
#include <SDL2/SDL_image.h>
|
||||
#include <SDL2/SDL_render.h>
|
||||
#include <stdio.h>
|
||||
#include <time.h>
|
||||
|
||||
#define SIZE_PLAY 19
|
||||
#define SIZE_MENU 200;
|
||||
@@ -24,21 +23,14 @@ int main ()
|
||||
score playerScore;
|
||||
unsigned short int **tab2d = creatArea2D (SIZE_PLAY);
|
||||
|
||||
playerScore.before = time (NULL);
|
||||
|
||||
targets
|
||||
= fileToTab2D ("test.txt", tab2d, SIZE_PLAY, playerPos, &nbr_targets);
|
||||
screenDisplayGameSDL (tab2d, &display_user);
|
||||
vect size = {display_user.size_menu , display_user.size_window / 3};
|
||||
vect pos = {0, display_user.size_window - display_user.size_menu};
|
||||
displayTextSDL(&display_user, "Time 20:4345999", pos, size, 69);
|
||||
screenDisplay (tab2d, SIZE_PLAY);
|
||||
inGameLoop (tab2d, SIZE_PLAY, playerPos, targets, nbr_targets,
|
||||
&display_user);
|
||||
|
||||
playerScore.after = time (NULL);
|
||||
printf ("%ld\n", playerScore.after - playerScore.before);
|
||||
|
||||
SDL_DestroyWindow (display_user.window);
|
||||
SDL_DestroyRenderer (display_user.renderer);
|
||||
free2D (tab2d, SIZE_PLAY);
|
||||
|
||||
Reference in New Issue
Block a user