delay add for update and time add in game
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@@ -48,5 +48,6 @@ bool blockBox (unsigned short int **tab2d, vect box_coor);
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vect plusVect (vect one, vect two);
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void inGameLoop (unsigned short int **tab2d, int N, vect *playerPos,
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vect *targets, int nbr_targets, dis *display_user);
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char *timeToText(time_t time);
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#endif // FONCTION_H
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