affichage score

This commit is contained in:
2024-12-30 13:20:40 +01:00
parent 18399f735c
commit 97cbf06748
3 changed files with 27 additions and 3 deletions

View File

@@ -52,6 +52,7 @@ int inGameLoop (char **tab2d, vect *dim_tab, vect *playerPos, vect *targets,
int nbr_targets, dis *display_user, score *score_user, bool menu);
char *timeToText(time_t time);
void nullScore(score *player_score);
void winOrLoseLoop(dis *display_user, bool win);
void winOrLoseLoop(dis *display_user,score *score_user, bool win);
unsigned int scoreCalculator(score *score_user, bool win);
#endif // FONCTION_H

View File

@@ -636,7 +636,7 @@ void nullScore(score *player_score)
* \param display_user Tout les information du display de l'utilisateur utile.
* \param win Si on veut un affichage de victoire ou non.
*/
void winOrLoseLoop(dis *display_user, bool win)
void winOrLoseLoop(dis *display_user,score *score_user, bool win)
{
SDL_Surface *img;
SDL_Texture *texture;
@@ -648,6 +648,12 @@ void winOrLoseLoop(dis *display_user, bool win)
vect pos = {0, 0};
displayImage(display_user->renderer, texture, pos, display_user->size_window);
char text[50] = "";
snprintf(text, 50, "Score : %u",scoreCalculator(score_user, win));
vect pos_score = {10, (display_user->size_window*3) / 4};
vect size_score = {display_user->size_window / 4, display_user->size_window - 10};
displayTextSDL(display_user, text , pos_score, size_score, 80);
SDL_RenderPresent (display_user->renderer);
bool finish = false;
@@ -660,7 +666,22 @@ void winOrLoseLoop(dis *display_user, bool win)
SDL_Delay(16);
}
SDL_FreeSurface (img);
SDL_DestroyTexture (texture);
return;
}
unsigned int scoreCalculator(score *score_user, bool win)
{
unsigned short int result = 65535; //plus grand nombre
int time = score_user->after - score_user->before;
printf("%d\n", time);
result -= (score_user->move_box + score_user->move_player) * time;
if (!win)
{
result /= 50;
}
return result;
}

View File

@@ -57,6 +57,7 @@ int main ()
}
else
{
score_user.before = time(NULL);
char txt[30] = "";
if(output <= 3)
{
@@ -72,7 +73,8 @@ int main ()
targets = fileToTab2D(txt, tab2d, SIZE_PLAY, playerPos, &nbr_targets);
output = inGameLoop(tab2d, &dim, playerPos, targets, nbr_targets, &display_user, &score_user, false);
SDL_RenderClear(display_user.renderer);
if(output != -1000) winOrLoseLoop(&display_user, output==1);
score_user.after = time(NULL);
if(output != -1000) winOrLoseLoop(&display_user, &score_user, output==1);
output = -1;
}
}