From 969f60327da100f3deb37a6376cb604d9a8032ec Mon Sep 17 00:00:00 2001 From: cyjullien1 Date: Sun, 5 Jan 2025 21:37:06 +0100 Subject: [PATCH] nouveau menu --- script/function.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/script/function.c b/script/function.c index d0b8647..7e0bb78 100644 --- a/script/function.c +++ b/script/function.c @@ -377,32 +377,32 @@ int inGameLoop (char **tab2d, vect *dim_tab, vect *playerPos, vect *targets, if (indice_button <= 3) { snprintf (txt_button, 50, - "Voulez-vous faire le niveau Original %d ?", + " - : Niveau %d : - ", indice_button); } else if (indice_button == dim_tab->y / 5) { snprintf (txt_button, 50, - "Voulez-vous faire une map Custom (%d)?", + " - : Creer un niveau %d : - ", indice_button - 3); } else { snprintf (txt_button, 50, - "Voulez-vous faire le niveau Custom %d ?", + " - : Niveau custom %d : - ", indice_button - 3); } displayTextSDL (display_user, txt_button, coor_time, - size_txt, 50); + size_txt, 30); } else { vect size_txt = { display_user->size_menu, display_user->size_window }; char txt_empty[100] - = "Echap pour quitter "; + = " - : Echap pour quitter : - "; displayTextSDL (display_user, txt_empty, coor_time, - size_txt, 80); + size_txt, 30); } } }