editor bug
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@@ -478,9 +478,9 @@ int inEditorLoop (char **tab2d, vect *dim_tab, vect *playerPos, vect *targets,
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screenDisplayGameSDL (tab2d, *dim_tab, display_user, playerPos, fov,direction);
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int GRID_SIZE = 20;
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int BLOCK_SIZE = 25;
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int GRID_X_OFFSET =100;
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int GRID_SIZE = display_user->size_box;
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int BLOCK_SIZE = (display_user->size_window- (display_user->size_menu/2))/GRID_SIZE;
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int GRID_X_OFFSET =display_user->size_window - display_user->size_menu/2;
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int GRID_Y_OFFSET =0;
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while (!finish)
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{
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