background plus fix pos des textes
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@@ -274,13 +274,13 @@ int inGameLoop (char **tab2d, vect *dim_tab, vect *playerPos, vect *targets,
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vect size_menu
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= { display_user->size_menu - 10, display_user->size_window / 3 - 10 };
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vect coor_time
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= { 10, display_user->size_window - display_user->size_menu + 10 };
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= { 40, display_user->size_window - display_user->size_menu + 50 };
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vect coor_move_player
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= { display_user->size_window / 3 + 10,
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display_user->size_window - display_user->size_menu + 10 };
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= { display_user->size_window / 3 + 60,
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display_user->size_window - display_user->size_menu + 50 };
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vect coor_move_box
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= { (display_user->size_window / 3) * 2 + 10,
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display_user->size_window - display_user->size_menu + 10 };
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display_user->size_window - display_user->size_menu + 50 };
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if (menu)
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fov = 5;
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@@ -369,7 +369,7 @@ int inGameLoop (char **tab2d, vect *dim_tab, vect *playerPos, vect *targets,
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vect size_txt = { display_user->size_menu,
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display_user->size_window };
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char txt_empty[100]
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= " "
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= " "
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" ";
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displayTextSDL (display_user, txt_empty, coor_time,
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size_txt, 30);
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@@ -378,19 +378,20 @@ int inGameLoop (char **tab2d, vect *dim_tab, vect *playerPos, vect *targets,
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if (indice_button <= 3)
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{
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snprintf (txt_button, 63,
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" - : Niveau %d : - ",
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" - : Niveau %d : - ",
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indice_button);
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}
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else if (indice_button == dim_tab->y / 5)
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{
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snprintf (txt_button, 63,
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" - : Creer un niveau %d : - ",
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" - : Creer un niveau %d : -",
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indice_button - 3);
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}
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else
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{
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snprintf (txt_button, 63,
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" - : Niveau custom %d : - ",
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" - : Niveau custom %d : - ",
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indice_button - 3);
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}
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displayTextSDL (display_user, txt_button, coor_time,
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@@ -398,12 +399,12 @@ int inGameLoop (char **tab2d, vect *dim_tab, vect *playerPos, vect *targets,
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}
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else
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{
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vect size_txt = { display_user->size_menu,
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vect size_txt = { display_user->size_menu-50,
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display_user->size_window };
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char txt_empty[100]
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= " - : Echap pour quitter : - ";
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char txt_empty[70]
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= " - : Echap pour quitter : - ";
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displayTextSDL (display_user, txt_empty, coor_time,
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size_txt, 30);
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size_txt, 25);
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}
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}
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}
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