background plus fix pos des textes
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@@ -12,6 +12,6 @@ void displayImage (SDL_Renderer *renderer, SDL_Texture *texture, vect pos,
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void initSDL (dis *display_user);
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void displayTextSDL(dis *display_user,char *text, vect coor, vect size, int font_size);
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void screenDisplayGameSDL (char **tab,vect dim_tab, dis *display_user, vect *player_pos, int fov);
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void backgroundDisplay(dis *display_user);
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#endif // !DISPLAY_H
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